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| chargen:drawbacks [2026/03/09 21:26] – Replacing some instances of Diplomacy with Negotiate elfinlocks | chargen:drawbacks [2026/03/13 18:50] (current) – elfinlocks |
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| //You are particularly unaware of your surroundings.// | //You are particularly unaware of your surroundings.// |
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| **Effect:** You take a -6 penalty on [[priority:skills:perception|Perception]] checks. In addition, you cannot take 10 or 20 on Perception. You may never have Perception as a [[chargen:common_terms#key_skills|Key Skill]]. | **Effect:** You take a -6 penalty on [[priority:skills:perception|Perception]] checks. In addition, you cannot take 10 or 20 on Perception. You may never have [[priority:skills:perception|Perception]] as a [[chargen:common_terms#key_skills|Key Skill]]. |
| </WRAP> | </WRAP> |
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| | Physical Skills | [[priority:skills:acrobatics|Acrobatics]], [[priority:skills:escape_artist|Escape Artist]], [[priority:skills:athletics|Athletics]], [[priority:skills:ride|Ride]] | | | Physical Skills | [[priority:skills:acrobatics|Acrobatics]], [[priority:skills:escape_artist|Escape Artist]], [[priority:skills:athletics|Athletics]], [[priority:skills:ride|Ride]] | |
| | Learning Skills | [[priority:skills:research|Research]], [[priority:skills:knowledge|Knowledge]] skills, [[priority:skills:appraise|Appraise]], [[priority:skills:linguistics|Linguistics]] | | | Learning Skills | [[priority:skills:research|Research]], [[priority:skills:knowledge|Knowledge]] skills, [[priority:skills:appraise|Appraise]], [[priority:skills:linguistics|Linguistics]] | |
| | Survival Skills | [[priority:skills:stealth|Stealth]], [[priority:skills:survival|Survival]], [[priority:skills:handle_animal|Handle Animal]], [[priority:skills:heal|Heal]] | | | [[priority:skills:survival|Survival]] Skills | [[priority:skills:stealth|Stealth]], [[priority:skills:survival|Survival]], [[priority:skills:handle_animal|Handle Animal]], [[priority:skills:heal|Heal]] | |
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| The character is exceptionally terrible at using skills in the chosen category. The character receives a permanent, untyped -5 to the listed skills, and can never take 10 or 20 on the chosen skills. | The character is exceptionally terrible at using skills in the chosen category. The character receives a permanent, untyped -5 to the listed skills, and can never take 10 or 20 on the chosen skills. |
| //You have a lot of trouble with intentionally bringing harm to another.// | //You have a lot of trouble with intentionally bringing harm to another.// |
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| **Effect:** Any time you attack a sentient creature in an attempt to deal lethal damage for the first time in a session, you must spend a [[game_systems:hero_points|Hero Point]]. This spent point covers further attacks for the remainder of that game session. Dealing nonlethal damage to a creature exempts you from having to spend any points. | **Effect:** Any time you attack a sentient creature in an attempt to deal lethal damage for the first time in a session, you must spend a [[game_systems:hero_points|Hero Point]]. This spent point covers further attacks for the remainder of that game session. Dealing [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] to a creature exempts you from having to spend any points. |
| </WRAP> | </WRAP> |
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| //You are highly suggestible and easily duped.// | //You are highly suggestible and easily duped.// |
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| **Effect:** You take a -3 penalty on Will saves, and you fail all [[priority:skills:sense_motive|Sense Motive]] checks. Sense Motive may never become a [[chargen:common_terms#key_skills|Key Skill]] for you. | **Effect:** You take a -3 penalty on Will saves, and you fail all [[priority:skills:sense_motive|Sense Motive]] checks. [[priority:skills:sense_motive|Sense Motive]] may never become a [[chargen:common_terms#key_skills|Key Skill]] for you. |
| </WRAP> | </WRAP> |
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