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chargen:drawbacks [2026/03/09 05:15] – Replacing Spellcraft with Research, hyperlinking elfinlockschargen:drawbacks [2026/03/13 18:50] (current) elfinlocks
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 //After suffering terribly for not being tight-lipped enough as a child, you developed a habit of being overly cautious with your words.// //After suffering terribly for not being tight-lipped enough as a child, you developed a habit of being overly cautious with your words.//
   
-**Effect:** You take a –4 penalty on [[priority:skills:diplomacy|Diplomacy]] checks and must speak slowly due to the concentration required. Unless stated otherwise, you are assumed to not be speaking at a volume above a whisper. You cannot gain Diplomacy as a [[chargen:common_terms#key_skills|Key Skill]].+**Effect:** You take a –4 penalty on [[priority:skills:diplomacy|Diplomacy]] checks and must speak slowly due to the concentration required. Unless stated otherwise, you are assumed to not be speaking at a volume above a whisper. You cannot gain[[priority:skills:negotiate|Negotiate]] as a [[chargen:common_terms#key_skills|Key Skill]].
 </WRAP> </WRAP>
  
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 //You are particularly unaware of your surroundings.// //You are particularly unaware of your surroundings.//
  
-**Effect:** You take a -6 penalty on [[priority:skills:perception|Perception]] checks. In addition, you cannot take 10 or 20 on Perception. You may never have Perception as a [[chargen:common_terms#key_skills|Key Skill]].+**Effect:** You take a -6 penalty on [[priority:skills:perception|Perception]] checks. In addition, you cannot take 10 or 20 on Perception. You may never have [[priority:skills:perception|Perception]] as a [[chargen:common_terms#key_skills|Key Skill]].
 </WRAP> </WRAP>
  
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 | Physical Skills  | [[priority:skills:acrobatics|Acrobatics]], [[priority:skills:escape_artist|Escape Artist]], [[priority:skills:athletics|Athletics]], [[priority:skills:ride|Ride]]                 | | Physical Skills  | [[priority:skills:acrobatics|Acrobatics]], [[priority:skills:escape_artist|Escape Artist]], [[priority:skills:athletics|Athletics]], [[priority:skills:ride|Ride]]                 |
 | Learning Skills  | [[priority:skills:research|Research]], [[priority:skills:knowledge|Knowledge]] skills, [[priority:skills:appraise|Appraise]], [[priority:skills:linguistics|Linguistics]]  | | Learning Skills  | [[priority:skills:research|Research]], [[priority:skills:knowledge|Knowledge]] skills, [[priority:skills:appraise|Appraise]], [[priority:skills:linguistics|Linguistics]]  |
-| Survival Skills  | [[priority:skills:stealth|Stealth]], [[priority:skills:survival|Survival]], [[priority:skills:handle_animal|Handle Animal]], [[priority:skills:heal|Heal]]                     |+| [[priority:skills:survival|Survival]] Skills  | [[priority:skills:stealth|Stealth]], [[priority:skills:survival|Survival]], [[priority:skills:handle_animal|Handle Animal]], [[priority:skills:heal|Heal]]                     |
  
 The character is exceptionally terrible at using skills in the chosen category. The character receives a permanent, untyped -5 to the listed skills, and can never take 10 or 20 on the chosen skills. The character is exceptionally terrible at using skills in the chosen category. The character receives a permanent, untyped -5 to the listed skills, and can never take 10 or 20 on the chosen skills.
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 //You have a lot of trouble with intentionally bringing harm to another.// //You have a lot of trouble with intentionally bringing harm to another.//
  
-**Effect:** Any time you attack a sentient creature in an attempt to deal lethal damage for the first time in a session, you must spend a [[game_systems:hero_points|Hero Point]]. This spent point covers further attacks for the remainder of that game session. Dealing nonlethal damage to a creature exempts you from having to spend any points.+**Effect:** Any time you attack a sentient creature in an attempt to deal lethal damage for the first time in a session, you must spend a [[game_systems:hero_points|Hero Point]]. This spent point covers further attacks for the remainder of that game session. Dealing [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] to a creature exempts you from having to spend any points.
 </WRAP> </WRAP>
  
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 //You are highly suggestible and easily duped.// //You are highly suggestible and easily duped.//
  
-**Effect:** You take a -3 penalty on Will saves, and you fail all [[priority:skills:sense_motive|Sense Motive]] checks. Sense Motive may never become a [[chargen:common_terms#key_skills|Key Skill]] for you.+**Effect:** You take a -3 penalty on Will saves, and you fail all [[priority:skills:sense_motive|Sense Motive]] checks. [[priority:skills:sense_motive|Sense Motive]] may never become a [[chargen:common_terms#key_skills|Key Skill]] for you.
 </WRAP> </WRAP>