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chargen:contacts [2023/11/26 01:19] elfinlockschargen:contacts [2023/11/26 01:20] (current) elfinlocks
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 ====== Contacts ====== ====== Contacts ======
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 +<WRAP center round important 60%>
 +These rules are optional - consult with your GM before accounting for Contacts during Character Creation.
 +</WRAP>
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 At [[:chargen|Character Creation]], you receive a number of **Contact Points** equal to your Charisma score. Meaning that if your character has a Charisma score of 14, you have 14 points to spend on Contacts. Such points may be spent to allow players to create named NPCs within the world that can help during the adventure. At [[:chargen|Character Creation]], you receive a number of **Contact Points** equal to your Charisma score. Meaning that if your character has a Charisma score of 14, you have 14 points to spend on Contacts. Such points may be spent to allow players to create named NPCs within the world that can help during the adventure.
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 Each Contact has a **Connection** and a **Loyalty** rating. Any Contacts a player buys must have a minimum rating of 1 in Connection and a minimum rating of 1 in Loyalty. Connection represents how much reach and influence a Contact has, both within the shadows and in the world at large, to get things done or to make things happen. Loyalty reflects how loyal the contact is to the character, and how much they’ll endure without shattering whatever bond the two have.  Each Contact has a **Connection** and a **Loyalty** rating. Any Contacts a player buys must have a minimum rating of 1 in Connection and a minimum rating of 1 in Loyalty. Connection represents how much reach and influence a Contact has, both within the shadows and in the world at large, to get things done or to make things happen. Loyalty reflects how loyal the contact is to the character, and how much they’ll endure without shattering whatever bond the two have. 
  
-At Loyalty 1 or 2, the Contact has only a business relationship with the character. Any qualms they have about turning the character in are tied to profits they may lose if the adventurer isn’t around, not so much because of any close personal feelings. With a higher Loyalty rating, the Contact has a stronger and more personal relationship (i.e friendship) with the character, and is more likely to take some risk or go out of his way to help the character. For each Depth spent on this Boon, you gain a like amount of points to spend on a Contact’s Loyalty and Connection ratings. Each contact **must** have a minimum of one point in both Connection and Loyalty. Additionally, a Contact **may not** have a Connection rating above 4 without the [[Friends in High Places]] Boon. +At Loyalty 1 or 2, the Contact has only a business relationship with the character. Any qualms they have about turning the character in are tied to profits they may lose if the adventurer isn’t around, not so much because of any close personal feelings. With a higher Loyalty rating, the Contact has a stronger and more personal relationship (i.e friendship) with the character, and is more likely to take some risk or go out of his way to help the character. For each Depth spent on this Boon, you gain a like amount of points to spend on a Contact’s Loyalty and Connection ratings. Each contact **must** have a minimum of one point in both Connection and Loyalty. Additionally, a Contact **may not** have a Connection rating above 4 without the [[chargen:boons#friends_in_high_places10|Friends in High Places]] Boon. 
  
 With this said, you may otherwise have as many contacts as you can afford to purchase, though having multiple “1-1” level contacts is usually ill-advised. All Contacts must be discussed with the GM. The GM has final say on the feasibility of a contact. With this said, you may otherwise have as many contacts as you can afford to purchase, though having multiple “1-1” level contacts is usually ill-advised. All Contacts must be discussed with the GM. The GM has final say on the feasibility of a contact.