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| chargen:contacts [2023/11/26 01:11] – elfinlocks | chargen:contacts [2023/11/26 01:20] (current) – elfinlocks | ||
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| ====== Contacts ====== | ====== Contacts ====== | ||
| - | At [[: | + | <WRAP center round important 60%> |
| + | These rules are optional - consult with your GM before accounting for Contacts during Character Creation. | ||
| + | </ | ||
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| + | At [[: | ||
| Each Contact has a **Connection** and a **Loyalty** rating. Any Contacts a player buys must have a minimum rating of 1 in Connection and a minimum rating of 1 in Loyalty. Connection represents how much reach and influence a Contact has, both within the shadows and in the world at large, to get things done or to make things happen. Loyalty reflects how loyal the contact is to the character, and how much they’ll endure without shattering whatever bond the two have. | Each Contact has a **Connection** and a **Loyalty** rating. Any Contacts a player buys must have a minimum rating of 1 in Connection and a minimum rating of 1 in Loyalty. Connection represents how much reach and influence a Contact has, both within the shadows and in the world at large, to get things done or to make things happen. Loyalty reflects how loyal the contact is to the character, and how much they’ll endure without shattering whatever bond the two have. | ||
| - | At Loyalty 1 or 2, the Contact has only a business relationship with the character. Any qualms they have about turning the character in are tied to profits they may lose if the adventurer isn’t around, not so much because of any close personal feelings. With a higher Loyalty rating, the Contact has a stronger and more personal relationship (i.e friendship) with the character, and is more likely to take some risk or go out of his way to help the character. For each Depth spent on this Boon, you gain a like amount of points to spend on a Contact’s Loyalty and Connection ratings. Each contact **must** have a minimum of one point in both Connection and Loyalty. Additionally, | + | At Loyalty 1 or 2, the Contact has only a business relationship with the character. Any qualms they have about turning the character in are tied to profits they may lose if the adventurer isn’t around, not so much because of any close personal feelings. With a higher Loyalty rating, the Contact has a stronger and more personal relationship (i.e friendship) with the character, and is more likely to take some risk or go out of his way to help the character. For each Depth spent on this Boon, you gain a like amount of points to spend on a Contact’s Loyalty and Connection ratings. Each contact **must** have a minimum of one point in both Connection and Loyalty. Additionally, |
| With this said, you may otherwise have as many contacts as you can afford to purchase, though having multiple “1-1” level contacts is usually ill-advised. All Contacts must be discussed with the GM. The GM has final say on the feasibility of a contact. | With this said, you may otherwise have as many contacts as you can afford to purchase, though having multiple “1-1” level contacts is usually ill-advised. All Contacts must be discussed with the GM. The GM has final say on the feasibility of a contact. | ||
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| + | <WRAP center round info 60%> | ||
| + | If you'd like to purchase additional Contacts after the beginning of the game, you may buy Contact points for [[game_systems: | ||
| + | </ | ||
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| ==== Table: Contact Loyalty Ratings ==== | ==== Table: Contact Loyalty Ratings ==== | ||
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| | 6 | **Friend for Life.** The contact and character will go to the wall for each other, if that’s what it takes. | | 6 | **Friend for Life.** The contact and character will go to the wall for each other, if that’s what it takes. | ||
| </ | </ | ||
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| ==== Table: Contact Connection Ratings ==== | ==== Table: Contact Connection Ratings ==== | ||
