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chargen:common_terms [2026/03/21 00:30] – [Attacking] elfinlockschargen:common_terms [2026/05/04 21:44] (current) – [Ability Scores] elfinlocks
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   * **Intelligence (INT)** is used for many skills, and is the most common [[priority:magic:casting_traditions|Primary Casting Attribute]].   * **Intelligence (INT)** is used for many skills, and is the most common [[priority:magic:casting_traditions|Primary Casting Attribute]].
   * **Wisdom (WIS)** is used for Reflex saving throws, valuable skills like [[priority:skills:perception|Perception]], and is occasionally used by spellcasters.   * **Wisdom (WIS)** is used for Reflex saving throws, valuable skills like [[priority:skills:perception|Perception]], and is occasionally used by spellcasters.
-  * **Charisma (CHA)** is used for Will saving throws, as well as social skills such as [[priority:skills:diplomacy|Diplomacy]], and is often a spellcasting ability like INT and WIS.+  * **Charisma (CHA)** is used for Will saving throws, as well as social skills such as [[priority:skills:negotiate|Negotiate]], and is often a spellcasting ability like INT and WIS.
  
 All Ability Scores possess a **modifier**. This is the bonus or penalty you receive from that particular ability score, and serves as a direct reflection of how strong or weak you are in that Ability: All Ability Scores possess a **modifier**. This is the bonus or penalty you receive from that particular ability score, and serves as a direct reflection of how strong or weak you are in that Ability:
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 === Attacks of Opportunity === === Attacks of Opportunity ===
  
-Whenever a creature moves through your threatened area, they risk provoking an Attack of Opportunity from you. You may make a number of Attacks of Opportunity each round equal to 1 + your Dexterity modifier (minimum 0), and you may gain further Attacks of Opportunity by selecting the [[chargen:universal_talents#combat_reflexes|Combat Reflexes]] Universal Talent. Attacks of Opportunity function as one of your normal Attack Actions would (thus, any Free Actions which modify an attack are fair game), they are simply performed as an Immediate Action instead.+Whenever a creature moves through your threatened area, they risk provoking an Attack of Opportunity from you. You may make a number of Attacks of Opportunity each round equal to 1 + your Dexterity modifier (minimum 0), and you may gain further Attacks of Opportunity by selecting the [[chargen:universal_talents#combat_reflexes|Combat Reflexes]] Universal Talent. Attacks of Opportunity function as one of your normal Attack Actions would (thus, any Free Actions which modify an attack are fair game).
  
  
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 ==== Hit Dice ==== ==== Hit Dice ====
  
-Your [[priority:health|Hit Dice]] determines your total Health. Typically, a character has HP + their CON modifier for every Hit Die they possess (for example, if you possess 2 HD and 14 CON, you have 16 (HD x2) + 4 (+2 CON bonus on each HD) = 20 HP).+Your [[priority:health|Hit Dice]] determines your total Health. Typically, a character has 10 HP + their CON modifier for every Hit Die they possess (for example, if you possess 2 HD and 14 CON, you have 20 (HD x2) + 4 (+2 CON bonus on each HD) = 24 HP).
  
 ==== Barrier ==== ==== Barrier ====