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chargen:common_terms [2026/03/16 18:14] – [Action Types] elfinlockschargen:common_terms [2026/05/04 21:44] (current) – [Ability Scores] elfinlocks
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   * **Intelligence (INT)** is used for many skills, and is the most common [[priority:magic:casting_traditions|Primary Casting Attribute]].   * **Intelligence (INT)** is used for many skills, and is the most common [[priority:magic:casting_traditions|Primary Casting Attribute]].
   * **Wisdom (WIS)** is used for Reflex saving throws, valuable skills like [[priority:skills:perception|Perception]], and is occasionally used by spellcasters.   * **Wisdom (WIS)** is used for Reflex saving throws, valuable skills like [[priority:skills:perception|Perception]], and is occasionally used by spellcasters.
-  * **Charisma (CHA)** is used for Will saving throws, as well as social skills such as [[priority:skills:diplomacy|Diplomacy]], and is often a spellcasting ability like INT and WIS.+  * **Charisma (CHA)** is used for Will saving throws, as well as social skills such as [[priority:skills:negotiate|Negotiate]], and is often a spellcasting ability like INT and WIS.
  
 All Ability Scores possess a **modifier**. This is the bonus or penalty you receive from that particular ability score, and serves as a direct reflection of how strong or weak you are in that Ability: All Ability Scores possess a **modifier**. This is the bonus or penalty you receive from that particular ability score, and serves as a direct reflection of how strong or weak you are in that Ability:
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 In addition, you add your relevant Ability Score Modifier to each Saving Throw, to determine your total bonus. When making a Saving Throw, roll 1d20 and add your total bonus (Base Save + Ability Score Modifier). In addition, you add your relevant Ability Score Modifier to each Saving Throw, to determine your total bonus. When making a Saving Throw, roll 1d20 and add your total bonus (Base Save + Ability Score Modifier).
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 ===== Combat ===== ===== Combat =====
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 === Attacks of Opportunity === === Attacks of Opportunity ===
  
-Whenever a creature moves through your threatened area, they risk provoking an Attack of Opportunity from you. You may make a number of Attacks of Opportunity each round equal to 1 + your Dexterity modifier (minimum 0), and you may gain further Attacks of Opportunity by selecting the [[chargen:universal_talents#combat_reflexes|Combat Reflexes]] Universal Talent.+Whenever a creature moves through your threatened area, they risk provoking an Attack of Opportunity from you. You may make a number of Attacks of Opportunity each round equal to 1 + your Dexterity modifier (minimum 0), and you may gain further Attacks of Opportunity by selecting the [[chargen:universal_talents#combat_reflexes|Combat Reflexes]] Universal Talent. Attacks of Opportunity function as one of your normal Attack Actions would (thus, any Free Actions which modify an attack are fair game).
  
  
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 ==== Hit Dice ==== ==== Hit Dice ====
  
-Your [[priority:health|Hit Dice]] determines your total Health. Typically, a character has HP + their CON modifier for every Hit Die they possess (for example, if you possess 2 HD and 14 CON, you have 16 (HD x2) + 4 (+2 CON bonus on each HD) = 20 HP).+Your [[priority:health|Hit Dice]] determines your total Health. Typically, a character has 10 HP + their CON modifier for every Hit Die they possess (for example, if you possess 2 HD and 14 CON, you have 20 (HD x2) + 4 (+2 CON bonus on each HD) = 24 HP).
  
 ==== Barrier ==== ==== Barrier ====