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| chargen:common_terms [2026/03/13 19:22] – [Attacking] elfinlocks | chargen:common_terms [2026/03/21 05:07] (current) – [Attacking] elfinlocks | ||
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| In addition, you add your relevant Ability Score Modifier to each Saving Throw, to determine your total bonus. When making a Saving Throw, roll 1d20 and add your total bonus (Base Save + Ability Score Modifier). | In addition, you add your relevant Ability Score Modifier to each Saving Throw, to determine your total bonus. When making a Saving Throw, roll 1d20 and add your total bonus (Base Save + Ability Score Modifier). | ||
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| ===== Combat ===== | ===== Combat ===== | ||
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| * **Free** - As the name implies, these actions are completely free, and you may usually take as many free actions as you wish per turn, at GM discretion. | * **Free** - As the name implies, these actions are completely free, and you may usually take as many free actions as you wish per turn, at GM discretion. | ||
| * **Immediate** - A special action type that takes place **outside** of your turn, at **any** point during combat. Using an Immediate Action takes your Swift Action from the following turn. | * **Immediate** - A special action type that takes place **outside** of your turn, at **any** point during combat. Using an Immediate Action takes your Swift Action from the following turn. | ||
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| + | **See the [[game_systems: | ||
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| === Attacks of Opportunity === | === Attacks of Opportunity === | ||
| - | Whenever a creature moves through your threatened area, they risk provoking an Attack of Opportunity from you. You may make a number of Attacks of Opportunity each round equal to 1 + your Dexterity modifier (minimum 0), and you may gain further Attacks of Opportunity by selecting the [[chargen: | + | Whenever a creature moves through your threatened area, they risk provoking an Attack of Opportunity from you. You may make a number of Attacks of Opportunity each round equal to 1 + your Dexterity modifier (minimum 0), and you may gain further Attacks of Opportunity by selecting the [[chargen: |
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| * **[[equipment: | * **[[equipment: | ||
| - | * **Concealment** | + | * **[[game_systems: |
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| + | * **[[game_systems: | ||
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| + | ---- | ||
| - | * **Total Defense** is an action you can take in combat, by spending a Half Action. Doing so grants you a +4 bonus to your AC until the beginning of your next turn. You cannot make attacks of opportunity whilst in Total Defense, and you must spend additional Half Actions to maintain it for following rounds. You can't combine Total Defense with Defensive Fighting, or any Combat Stances or Styles. | ||
| ==== Hit Dice ==== | ==== Hit Dice ==== | ||
