Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| chargen:common_terms [2026/03/13 19:16] – [Defense, Armor, Shields, and Concealment] elfinlocks | chargen:common_terms [2026/03/21 05:07] (current) – [Attacking] elfinlocks | ||
|---|---|---|---|
| Line 112: | Line 112: | ||
| In addition, you add your relevant Ability Score Modifier to each Saving Throw, to determine your total bonus. When making a Saving Throw, roll 1d20 and add your total bonus (Base Save + Ability Score Modifier). | In addition, you add your relevant Ability Score Modifier to each Saving Throw, to determine your total bonus. When making a Saving Throw, roll 1d20 and add your total bonus (Base Save + Ability Score Modifier). | ||
| + | |||
| + | ---- | ||
| + | |||
| ===== Combat ===== | ===== Combat ===== | ||
| Line 138: | Line 141: | ||
| * **Free** - As the name implies, these actions are completely free, and you may usually take as many free actions as you wish per turn, at GM discretion. | * **Free** - As the name implies, these actions are completely free, and you may usually take as many free actions as you wish per turn, at GM discretion. | ||
| * **Immediate** - A special action type that takes place **outside** of your turn, at **any** point during combat. Using an Immediate Action takes your Swift Action from the following turn. | * **Immediate** - A special action type that takes place **outside** of your turn, at **any** point during combat. Using an Immediate Action takes your Swift Action from the following turn. | ||
| + | |||
| + | **See the [[game_systems: | ||
| + | |||
| + | ---- | ||
| Line 151: | Line 158: | ||
| - | ---- | + | === Attacks of Opportunity === |
| + | Whenever a creature moves through your threatened area, they risk provoking an Attack of Opportunity from you. You may make a number of Attacks of Opportunity each round equal to 1 + your Dexterity modifier (minimum 0), and you may gain further Attacks of Opportunity by selecting the [[chargen: | ||
| - | <WRAP right column round tip 60%> | ||
| - | === Attacks of Opportunity === | ||
| - | Whenever a creature moves through your threatened area, they risk provoking an Attack of Opportunity from you. You may make a number of Attacks of Opportunity each round equal to 1 + your Dexterity modifier (minimum 0), and you may gain further Attacks of Opportunity by selecting the [[chargen: | + | ---- |
| - | </ | + | |
| ==== Defense, Armor, Shields, and Concealment ==== | ==== Defense, Armor, Shields, and Concealment ==== | ||
| Line 172: | Line 178: | ||
| * **All [[equipment: | * **All [[equipment: | ||
| - | * **Shields** do //not// offer any AC Bonus - instead, a shield provides you with a **Parry Bonus**. Any attack made against a character wearing a shield allows the shield-wearer to attempt to Parry the incoming attack: the shield-wearer may make an opposed attack roll against their attacker - if he meets or exceeds the enemy attack roll, they successfully deflect the attack using the shield. A shield may be used to attempt to deflect a number of attacks per turn equal to its Parry Bonus. When a shield is used to successfully deflect an attack, the shield takes the damage in place of its wielder, so more brittle shields may not last very long! Parries require quick reflexes, and thus your Armor Check Penalty applies to Parry attempts. | + | * **[[equipment: |
| - | * **Concealment** | + | * **[[game_systems: |
| + | |||
| + | * **[[game_systems: | ||
| + | |||
| + | ---- | ||
| - | * **Total Defense** is an action you can take in combat, by spending a Half Action. Doing so grants you a +4 bonus to your AC until the beginning of your next turn. You cannot make attacks of opportunity whilst in Total Defense, and you must spend additional Half Actions to maintain it for following rounds. You can't combine Total Defense with Defensive Fighting, or any Combat Stances or Styles. | ||
| ==== Hit Dice ==== | ==== Hit Dice ==== | ||
| Line 190: | Line 199: | ||
| ==== Shell ==== | ==== Shell ==== | ||
| - | Shell operates similarly to Barrier, with some key differences. Shell provides a large amount of mitigation, which absorbs damage before affecting your HP or Wounds. Unlike Barrier, Shell does not have a strength factor - a Shell of 50 will absorb 50 damage in one go, if necessary. However, once Shell is used, it's gone. Additionally, | + | Shell operates similarly to Barrier, with some key differences. Shell provides a large amount of mitigation, which absorbs damage before affecting your HP or Wounds. Unlike Barrier, Shell does not have a strength factor - a Shell of 50 will absorb 50 damage in one go, if necessary. However, once Shell is used, it's gone. Additionally, |
| Line 216: | Line 225: | ||
| All Skills possess an associated [[priority: | All Skills possess an associated [[priority: | ||
| - | Secondly, some skills can make use of quality equipment or workshops. For example, possessing an appropriate set of Thieves' | + | Secondly, some skills can make use of quality equipment or workshops. For example, possessing an appropriate set of Thieves' |
| ==== Key Skills ==== | ==== Key Skills ==== | ||
