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| chargen:common_terms [2026/03/13 19:09] – [Armor Class, Shields, and Concealment] elfinlocks | chargen:common_terms [2026/03/21 05:07] (current) – [Attacking] elfinlocks | ||
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| In addition, you add your relevant Ability Score Modifier to each Saving Throw, to determine your total bonus. When making a Saving Throw, roll 1d20 and add your total bonus (Base Save + Ability Score Modifier). | In addition, you add your relevant Ability Score Modifier to each Saving Throw, to determine your total bonus. When making a Saving Throw, roll 1d20 and add your total bonus (Base Save + Ability Score Modifier). | ||
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| + | ---- | ||
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| ===== Combat ===== | ===== Combat ===== | ||
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| * **Free** - As the name implies, these actions are completely free, and you may usually take as many free actions as you wish per turn, at GM discretion. | * **Free** - As the name implies, these actions are completely free, and you may usually take as many free actions as you wish per turn, at GM discretion. | ||
| * **Immediate** - A special action type that takes place **outside** of your turn, at **any** point during combat. Using an Immediate Action takes your Swift Action from the following turn. | * **Immediate** - A special action type that takes place **outside** of your turn, at **any** point during combat. Using an Immediate Action takes your Swift Action from the following turn. | ||
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| + | **See the [[game_systems: | ||
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| - | ---- | + | === Attacks of Opportunity === |
| + | Whenever a creature moves through your threatened area, they risk provoking an Attack of Opportunity from you. You may make a number of Attacks of Opportunity each round equal to 1 + your Dexterity modifier (minimum 0), and you may gain further Attacks of Opportunity by selecting the [[chargen: | ||
| - | <WRAP right column round tip 60%> | ||
| - | === Attacks of Opportunity === | ||
| - | Whenever a creature moves through your threatened area, they risk provoking an Attack of Opportunity from you. You may make a number of Attacks of Opportunity each round equal to 1 + your Dexterity modifier (minimum 0), and you may gain further Attacks of Opportunity by selecting the [[chargen: | + | ---- |
| - | </ | + | |
| ==== Defense, Armor, Shields, and Concealment ==== | ==== Defense, Armor, Shields, and Concealment ==== | ||
| - | A creature' | + | A creature' |
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
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| </ | </ | ||
| - | To successfully harm a foe, your Attack roll must meet or exceed the enemy' | + | * **All [[equipment: |
| + | * **[[equipment: | ||
| - | **All Armor** provides an **Armor Class (AC) Bonus**, | + | |
| - | **Shields** do //not// offer any AC Bonus - instead, a shield provides | + | |
| - | **Concealment** is a unique status that can grant your character a bonus to their AC, a percentage chance of not being hit at all, or both! Concealment is typically gained from hiding behind cover, or from magical effects. | + | ---- |
| - | **Total Defense** is an action you can take in combat, by spending a Half Action. Doing so grants you a +4 bonus to your AC until the beginning of your next turn. You cannot make attacks of opportunity whilst in Total Defense, and you must spend additional Half Actions to maintain it for following rounds. You can't combine Total Defense with Defensive Fighting, or any Combat Stances or Styles. | ||
| ==== Hit Dice ==== | ==== Hit Dice ==== | ||
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| ==== Shell ==== | ==== Shell ==== | ||
| - | Shell operates similarly to Barrier, with some key differences. Shell provides a large amount of mitigation, which absorbs damage before affecting your HP or Wounds. Unlike Barrier, Shell does not have a strength factor - a Shell of 50 will absorb 50 damage in one go, if necessary. However, once Shell is used, it's gone. Additionally, | + | Shell operates similarly to Barrier, with some key differences. Shell provides a large amount of mitigation, which absorbs damage before affecting your HP or Wounds. Unlike Barrier, Shell does not have a strength factor - a Shell of 50 will absorb 50 damage in one go, if necessary. However, once Shell is used, it's gone. Additionally, |
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| All Skills possess an associated [[priority: | All Skills possess an associated [[priority: | ||
| - | Secondly, some skills can make use of quality equipment or workshops. For example, possessing an appropriate set of Thieves' | + | Secondly, some skills can make use of quality equipment or workshops. For example, possessing an appropriate set of Thieves' |
| ==== Key Skills ==== | ==== Key Skills ==== | ||
