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| chargen:boons [2024/09/27 19:33] – [Heirloom Item: 10] vondor | chargen:boons [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks |
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| ===== Brawn Over Brains: 10 ===== | ===== Brawn Over Brains: 15 ===== |
| <WRAP round box> | <WRAP round box> |
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| //Why use fancy tactics when "Hit them harder" works just as good?// | //Why use fancy tactics when "Hit them harder" works just as good?// |
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| **Effect:** Your [[game_systems:tactic_pool|Martial Tactics]] pool now restores based off of your Constitution modifier instead of your Intelligence modifier. | **Effect:** Your [[game_systems:tactic_pool|Martial Tactics]] pool now restores based off of your Constitution modifier instead of your Intelligence modifier. In addition you may use Constitution as your secondary ability, but it still cannot be used as primary and secondary at the same time. |
| </WRAP> | </WRAP> |
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| ===== Chugga: 5 ===== | ===== Chugga: 10 ===== |
| <WRAP round box> | <WRAP round box> |
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| //Nobody downs drinks as fast as you - nobody.// | //Nobody downs drinks as fast as you - nobody.// |
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| **Effect:** You may drink a potion or a similar consumable liquid as a [[chargen:common_terms#action_types|Move action]]. This cannot be used with your [[paths:alchemy_path#infusion|Extracts]] or [[paths:alchemy_path#mutagen_su|Mutagens]], but can be used with another's infusion. | **Effect:** You may drink a potion or a similar consumable liquid as a [[chargen:common_terms#action_types|Swift Action]]. This cannot be used with your [[paths:alchemy_path#infusion|Extracts]] or [[paths:alchemy_path#mutagen_su|Mutagens]], but can be used with another's infusion. |
| </WRAP> | </WRAP> |
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| //You wield the blade of your father’s, father’s, father’s, father’s…// | //You wield the blade of your father’s, father’s, father’s, father’s…// |
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| **Effect:** | **Effect:** You may ignore the standard 25% limit on a single item for starting resources. The more spent on this boon the more percentage of your resources may be spent on the item: |
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| | 5 Points: Up to 50% |
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| | 10 Points: Up to 75% |
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| | 15 Points: Up to 100% |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
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| //You've developed a trick to slowly restoring your Mana by exploiting the outer planes, rather than straining your body to generate it naturally.// | //You've developed a trick to slowly restoring your [[priority:magic#mana|Mana]] by exploiting the outer planes, rather than straining your body to generate it naturally.// |
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| **Effect:** You now use your Intelligence modifier instead of your Constitution modifier to determine your hourly [[priority:magic#mana|Mana]] regeneration rate and bonus MP. | **Effect:** You now use your Intelligence modifier instead of your Constitution modifier to determine your hourly [[priority:magic#mana|Mana]] regeneration rate and bonus MP. |
| //You always manage to find your way back to camp.// | //You always manage to find your way back to camp.// |
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| **Effect:** You always know which way is North. In addition, if you have one or more ranks in [[priority:skills:survival|Survival]], you may always retrace your path, even in locations where this would be impossible, such as within a [[priority:magic:spells:tier8:maze|Maze]] or in the Feywild. You gain a +2 trait bonus on Survival checks, and lastly you gain a +4 trait bonus on saves versus the [[priority:magic:spells:tier8:maze|Maze]] spell. | **Effect:** You always know which way is North. In addition, if you have one or more ranks in [[priority:skills:survival|Survival]], you may always retrace your path, even in locations where this would be impossible, such as within a [[priority:magic:spells:tier8:maze|Maze]] or in the Feywild. You gain a +2 trait bonus on [[priority:skills:survival|Survival]] checks, and lastly you gain a +4 trait bonus on saves versus the [[priority:magic:spells:tier8:maze|Maze]] spell. |
| </WRAP> | </WRAP> |
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