Differences
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| chargen:boons [2024/09/26 16:58] – [Wildling: Varies] elfinlocks | chargen:boons [2026/09/14 22:48] (current) – [Tracker: 0] vondor | ||
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| - | ===== Brawn Over Brains: | + | ===== Brawn Over Brains: |
| <WRAP round box> | <WRAP round box> | ||
| //Why use fancy tactics when "Hit them harder" | //Why use fancy tactics when "Hit them harder" | ||
| - | **Effect:** Your [[game_systems: | + | **Effect:** Your [[game_systems: |
| </ | </ | ||
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| ---- | ---- | ||
| - | ===== Chugga: | + | ===== Chugga: |
| <WRAP round box> | <WRAP round box> | ||
| //Nobody downs drinks as fast as you - nobody.// | //Nobody downs drinks as fast as you - nobody.// | ||
| - | **Effect:** You may drink a potion or a similar consumable liquid as a [[chargen: | + | **Effect:** You may drink a potion or a similar consumable liquid as a [[chargen: |
| </ | </ | ||
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| //Through rigorous meditation, you can exercise a semblance of control over your body’s needs by sheer force of will.// | //Through rigorous meditation, you can exercise a semblance of control over your body’s needs by sheer force of will.// | ||
| - | **Effect:** As a full-round action, the character may enter a meditative state, which slows effects on their body. During this time, the character may hold their breath for a number of minutes equal to their [[priority: | + | **Effect:** As a [[game_systems: |
| </ | </ | ||
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| //You are capable of contorting your body in strange ways to get where you shouldn’t be.// | //You are capable of contorting your body in strange ways to get where you shouldn’t be.// | ||
| - | **Effect:** You gain the compression universal monster ability. [[priority: | + | **Effect:** You gain the compression universal monster ability. |
| </ | </ | ||
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| - | ===== Heirloom Item: 10 ===== | + | ===== Heirloom Item: 5-15 ===== |
| <WRAP round box> | <WRAP round box> | ||
| //You wield the blade of your father’s, father’s, father’s, father’s…// | //You wield the blade of your father’s, father’s, father’s, father’s…// | ||
| - | **Effect:** You may ignore the standard 25% of total TU limit on one item you begin play with. You are also considered proficient with this weapon or armor. | + | **Effect:** You may ignore the standard 25% limit on a single |
| + | |||
| + | 5 Points: Up to 50% | ||
| + | |||
| + | 10 Points: Up to 75% | ||
| + | |||
| + | 15 Points: Up to 100% | ||
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| - | // | + | // |
| **Effect:** You now use your Intelligence modifier instead of your Constitution modifier to determine your hourly [[priority: | **Effect:** You now use your Intelligence modifier instead of your Constitution modifier to determine your hourly [[priority: | ||
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| ---- | ---- | ||
| - | + | ===== Noble: 10-30 ===== | |
| - | ===== Overcharge: 10 ===== | + | |
| <WRAP round box> | <WRAP round box> | ||
| - | //You are capable of drawing on a power to bolster | + | //You where born into a privileged family which gives you access to an estate, land or funds .// |
| + | |||
| + | |||
| + | **Effect: | ||
| + | |||
| + | In addition you gain a line of credit connected toy our name. Every month you have an outstanding balance the GM may determine if there is interest, repayment required or if nothing happens. | ||
| + | |||
| + | |||
| + | **10 Points:** If you are landed you gain the following package, Abundant Food, Safe, Middle, Large, 1 Staff, and 1 Amenity. If you choose funds you gain 100 Lifestyle points each month. You have a line of Credit of 100 SP. | ||
| + | |||
| + | **20 Points:** If you are landed you gain the following package, Overflowing, | ||
| + | |||
| + | **30 Points: | ||
| - | **Effect:** Whenever you cast a spell, you may give yourself a +2 trait bonus to your [[priority: | ||
| - | Creatures immune to fatigue cannot benefit from this boon. The fatigue and exhaustion from this ability cannot be cured by any means other than a full 8 hours of rest, even if the character needs less than 8 hours to recover their spells or other abilities. Similarly, if you are rendered unconscious from using this ability, you may not be revived through any means aside from resting for the number of hours rolled. | ||
| </ | </ | ||
| ---- | ---- | ||
| + | |||
| ===== Perfect Timing: 5 ===== | ===== Perfect Timing: 5 ===== | ||
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| //It’s more about force of personality than actually being pretty—sometimes a character just has a presence about them that keeps people from shooting straight.// | //It’s more about force of personality than actually being pretty—sometimes a character just has a presence about them that keeps people from shooting straight.// | ||
| - | **Effect:** You may substitute your Dexterity modifier for your Charisma modifier to your Armor Class, but only when taking the [[chargen: | + | **Effect:** You may substitute your Dexterity modifier for your Charisma modifier to your Defense, but only when taking the [[chargen: |
| </ | </ | ||
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| - | ===== Tracker: 5 ===== | + | ===== Tracker: 5 ===== |
| <WRAP round box> | <WRAP round box> | ||
| //You always manage to find your way back to camp.// | //You always manage to find your way back to camp.// | ||
| - | **Effect:** You always know which way is North. In addition, if you have one or more ranks in [[priority: | + | **Effect:** You always know which way is North. In addition, if you have one or more ranks in [[priority: |
| </ | </ | ||
