Differences
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| chargen:boons [2024/09/26 16:58] – [Wildling: Varies] elfinlocks | chargen:boons [2026/05/12 17:18] (current) – [Overcharge: 10] elfinlocks | ||
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| - | ===== Brawn Over Brains: | + | ===== Brawn Over Brains: |
| <WRAP round box> | <WRAP round box> | ||
| //Why use fancy tactics when "Hit them harder" | //Why use fancy tactics when "Hit them harder" | ||
| - | **Effect:** Your [[game_systems: | + | **Effect:** Your [[game_systems: |
| </ | </ | ||
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| - | ===== Chugga: | + | ===== Chugga: |
| <WRAP round box> | <WRAP round box> | ||
| //Nobody downs drinks as fast as you - nobody.// | //Nobody downs drinks as fast as you - nobody.// | ||
| - | **Effect:** You may drink a potion or a similar consumable liquid as a [[chargen: | + | **Effect:** You may drink a potion or a similar consumable liquid as a [[chargen: |
| </ | </ | ||
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| //Through rigorous meditation, you can exercise a semblance of control over your body’s needs by sheer force of will.// | //Through rigorous meditation, you can exercise a semblance of control over your body’s needs by sheer force of will.// | ||
| - | **Effect:** As a full-round action, the character may enter a meditative state, which slows effects on their body. During this time, the character may hold their breath for a number of minutes equal to their [[priority: | + | **Effect:** As a [[game_systems: |
| </ | </ | ||
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| - | ===== Heirloom Item: 10 ===== | + | ===== Heirloom Item: 5-15 ===== |
| <WRAP round box> | <WRAP round box> | ||
| //You wield the blade of your father’s, father’s, father’s, father’s…// | //You wield the blade of your father’s, father’s, father’s, father’s…// | ||
| - | **Effect:** You may ignore the standard 25% of total TU limit on one item you begin play with. You are also considered proficient with this weapon or armor. | + | **Effect:** You may ignore the standard 25% limit on a single |
| + | |||
| + | 5 Points: Up to 50% | ||
| + | |||
| + | 10 Points: Up to 75% | ||
| + | |||
| + | 15 Points: Up to 100% | ||
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| - | // | + | // |
| **Effect:** You now use your Intelligence modifier instead of your Constitution modifier to determine your hourly [[priority: | **Effect:** You now use your Intelligence modifier instead of your Constitution modifier to determine your hourly [[priority: | ||
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| ---- | ---- | ||
| - | ===== Overcharge: 10 ===== | ||
| - | <WRAP round box> | ||
| - | //You are capable of drawing on a power to bolster your magical abilities, at the cost of using your own body as the conduit.// | ||
| - | |||
| - | **Effect:** Whenever you cast a spell, you may give yourself a +2 trait bonus to your [[priority: | ||
| - | |||
| - | Creatures immune to fatigue cannot benefit from this boon. The fatigue and exhaustion from this ability cannot be cured by any means other than a full 8 hours of rest, even if the character needs less than 8 hours to recover their spells or other abilities. Similarly, if you are rendered unconscious from using this ability, you may not be revived through any means aside from resting for the number of hours rolled. | ||
| - | </ | ||
| - | |||
| - | ---- | ||
| ===== Perfect Timing: 5 ===== | ===== Perfect Timing: 5 ===== | ||
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| //You always manage to find your way back to camp.// | //You always manage to find your way back to camp.// | ||
| - | **Effect:** You always know which way is North. In addition, if you have one or more ranks in [[priority: | + | **Effect:** You always know which way is North. In addition, if you have one or more ranks in [[priority: |
| </ | </ | ||
