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chargen:boons [2024/09/26 16:58] – [Effortless Concentration: 10] elfinlockschargen:boons [2024/10/24 06:31] (current) – [Chugga: 5] elfinlocks
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-===== Brawn Over Brains: 10 =====+===== Brawn Over Brains: 15 =====
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 //Why use fancy tactics when "Hit them harder" works just as good?// //Why use fancy tactics when "Hit them harder" works just as good?//
  
-**Effect:** Your [[game_systems:tactic_pool|Martial Tactics]] pool now restores based off of your Constitution modifier instead of your Intelligence modifier.+**Effect:** Your [[game_systems:tactic_pool|Martial Tactics]] pool now restores based off of your Constitution modifier instead of your Intelligence modifier. In addition you may use Constitution as your secondary ability, but it still cannot be used as primary and secondary at the same time.
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-===== Chugga: =====+===== Chugga: 10 =====
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 //Nobody downs drinks as fast as you - nobody.// //Nobody downs drinks as fast as you - nobody.//
  
-**Effect:** You may drink a potion or a similar consumable liquid as a [[chargen:common_terms#action_types|Move action]]. This cannot be used with your [[paths:alchemy_path#infusion|Extracts]] or [[paths:alchemy_path#mutagen_su|Mutagens]], but can be used with another's infusion.+**Effect:** You may drink a potion or a similar consumable liquid as a [[chargen:common_terms#action_types|Swift Action]]. This cannot be used with your [[paths:alchemy_path#infusion|Extracts]] or [[paths:alchemy_path#mutagen_su|Mutagens]], but can be used with another's infusion.
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-===== Heirloom Item: 10 =====+===== Heirloom Item: 5-15 =====
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 //You wield the blade of your father’s, father’s, father’s, father’s…// //You wield the blade of your father’s, father’s, father’s, father’s…//
  
-**Effect:** You may ignore the standard 25% of total TU limit on one item you begin play withYou are also considered proficient with this weapon or armor.+**Effect:** You may ignore the standard 25% limit on a single item for starting resourcesThe more spent on this boon the more percentage of your resources may be spent on the item:  
 + 
 +5 Points: Up to 50% 
 + 
 +10 Points: Up to 75% 
 + 
 +15 Points: Up to 100% 
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-===== Wildling: Varies ===== 
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-//The influence of beastfolk is particularly prominent in you. Through your ancestry, a curse, or strange arcane magic, this manifests through physical changes to your form.// 
- 
-When you select the Wildling Boon, choose **one** of the categories below, paying the associated Experience cost. You may select this Boon multiple times, selecting a different aspect each time. 
- 
-  * **Bestial Ears (10)** You have ears of a particular animal of your choice (Bear, Wolf, Cat, etc). By listening closely, you are more perceptive than others - you gain Blindsense 60 ft. against creatures that you can hear. 
-  * **Bestial Eyes (10):** You gain animistic eyes, reminiscent of a cat, lizard, or other creature of your choosing. You gain Low-Light vision out to a range of 30 feet. If you already possess Low Light vision, you instead gain Darkvision out to a range of 30 ft. If you possess Darkvision, the range of your Darkvision increases by 30 feet. 
-  * **Bestial Scent (10):** You have the nose, or even the entire face of a beast, such as a Wolf. You gain the Scent universal monster ability, within a range of 30 feet. 
-  * **Child of Heavens (15):** You have a pair of wings - they may hearken to ancestry containing devils, angels, harpies, dragons, or anything of such sort. Initially, they are small and weak, and only allow you to avoid damaging falls (as if subject to a constant [[priority:magic:spells:tier1:feather_fall|Feather Fall]] spell). However, upon gaining 7 [[priority:health|Hit Die]], you gain a fly speed of 30 feet with poor maneuverability. At HD 12, your flight improves to 60 ft. with average maneuverability. At HD 17, your flight improves again to 90 ft. with good maneuverability. 
-  * **Claws of the Beast (10):** Your hands are more like a wolf or bear's than your base race. You gain two claw attacks. These are primary natural attacks, which deal 1d6 each for a Medium creature. 
-  * **Depthwalker (10):** You have amphibious ancestors, granting you the ability to breathe air and water. You are still subject to particularly toxic water, as well as the pressure of deep water. 
-  * **Maw of the Beast (5):** Your mouth easily opens wide to reveal teeth as sharp as razors, long tusks, or a similarly threatening maw. You gain a natural bite attack. This attack is a primary natural attack, or secondary if you are wielding manufactured weapons. The bite deals 1d6 damage for a Medium creature. 
-  * **Prehensile Tail (5):** Many beastmen ancestors can impart this trait - common choices are cats and monkeys. You gain a long, flexible tail which can be used to carry objects. You cannot wield weapons with your tail, but you may use it to retrieve small, stowed objects carried on your person as a Swift Action. 
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-**Special:** Barring unique circumstances approved by the GM, this Boon may only be selected at [[:chargen|]]. 
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