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| chargen:boons [2024/02/13 01:33] – elfinlocks | chargen:boons [2024/10/24 06:31] (current) – [Chugga: 5] elfinlocks | ||
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| ====== Boons ====== | ====== Boons ====== | ||
| - | Boons are special abilities separate from Talents that may be purchased with [[game_systems: | + | Boons are special abilities separate from Talents that may be purchased with [[game_systems: |
| Boons may be purchased after character creation for **double their listed value** in [[game_systems: | Boons may be purchased after character creation for **double their listed value** in [[game_systems: | ||
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| ---- | ---- | ||
| - | ===== Brawn Over Brains: | + | ===== Brawn Over Brains: |
| <WRAP round box> | <WRAP round box> | ||
| //Why use fancy tactics when "Hit them harder" | //Why use fancy tactics when "Hit them harder" | ||
| - | **Effect:** Your [[game_systems: | + | **Effect:** Your [[game_systems: |
| </ | </ | ||
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| ---- | ---- | ||
| - | ===== Chugga: | + | ===== Chugga: |
| <WRAP round box> | <WRAP round box> | ||
| //Nobody downs drinks as fast as you - nobody.// | //Nobody downs drinks as fast as you - nobody.// | ||
| - | **Effect:** You may drink a potion or a similar consumable liquid as a [[chargen: | + | **Effect:** You may drink a potion or a similar consumable liquid as a [[chargen: |
| </ | </ | ||
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| ---- | ---- | ||
| - | ===== Effortless Concentration: | ||
| - | <WRAP round box> | ||
| - | //You are capable of a particular intertwining of magical effects.// | ||
| - | |||
| - | **Effect:** You may concentrate on a spell as a [[chargen: | ||
| - | </ | ||
| - | |||
| - | ---- | ||
| ===== Eidetic Memory: 7 ===== | ===== Eidetic Memory: 7 ===== | ||
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| ---- | ---- | ||
| - | ===== Exceptional Specimen: 15 ===== | ||
| - | <WRAP round box> | ||
| - | //This is how you get a Charismatic [[chargen: | ||
| - | |||
| - | **Effect:** Choose one racial ability score modifier penalty of -2 or less. This Boon removes the penalty, allowing you to ignore it. For example, a [[chargen: | ||
| - | </ | ||
| - | |||
| - | ---- | ||
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| ---- | ---- | ||
| - | ===== Heirloom | + | ===== Heirloom |
| <WRAP round box> | <WRAP round box> | ||
| //You wield the blade of your father’s, father’s, father’s, father’s…// | //You wield the blade of your father’s, father’s, father’s, father’s…// | ||
| - | **Effect: | + | **Effect: |
| + | |||
| + | 5 Points: Up to 50% | ||
| + | |||
| + | 10 Points: Up to 75% | ||
| + | |||
| + | 15 Points: Up to 100% | ||
| </ | </ | ||
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| ---- | ---- | ||
| - | ===== High Pain Tolerance: | + | ===== High Pain Tolerance: |
| <WRAP round box> | <WRAP round box> | ||
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| ---- | ---- | ||
| - | ===== Nanite Immune System: 5 ===== | ||
| - | <WRAP round box> | ||
| - | **Effect:** A [[chargen: | ||
| - | |||
| - | **Special: | ||
| - | </ | ||
| - | |||
| - | ---- | ||
| ===== Narrow Path: 5 ===== | ===== Narrow Path: 5 ===== | ||
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| ---- | ---- | ||
| - | ===== Resilient Heritage: 10 ===== | ||
| - | <WRAP round box> | ||
| - | // | ||
| - | Some [[chargen: | ||
| - | |||
| - | **Special: | ||
| - | </ | ||
| - | |||
| - | ---- | ||
| ===== Safehouse: 10 ===== | ===== Safehouse: 10 ===== | ||
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| **Effect:** As part of a [[chargen: | **Effect:** As part of a [[chargen: | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Sleep Like A Horse: 10 ===== | ||
| + | <WRAP round box> | ||
| + | |||
| + | //You sleep in an unusual manner, but it definitely keeps you from being as vulnerable whilst asleep. Great for those night-shifts on guard duty.// | ||
| + | |||
| + | **Effect:** You may now sleep standing up, meaning that you are not Prone whilst sleeping. Additionally, | ||
| + | |||
| </ | </ | ||
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| - | ===== Wildling: Varies ===== | ||
| - | <WRAP round box> | ||
| - | //The influence of beastfolk is particularly prominent in you. Through your ancestry, a curse, or strange arcane magic, this manifests through physical changes to your form.// | ||
| - | |||
| - | When you select the Wildling Boon, choose **one** of the categories below, paying the associated Experience cost. You may select this Boon multiple times, selecting a different aspect each time. | ||
| - | |||
| - | * **Bestial Ears (10)** You have ears of a particular animal of your choice (Bear, Wolf, Cat, etc). By listening closely, you are more perceptive than others - you gain Blindsense 60 ft. against creatures that you can hear. | ||
| - | * **Bestial Eyes (10):** You gain animistic eyes, reminiscent of a cat, lizard, or other creature of your choosing. You gain Low-Light vision out to a range of 30 feet. If you already possess Low Light vision, you instead gain Darkvision out to a range of 30 ft. If you possess Darkvision, the range of your Darkvision increases by 30 feet. | ||
| - | * **Bestial Scent (10):** You have the nose, or even the entire face of a beast, such as a Wolf. You gain the Scent universal monster ability, within a range of 30 feet. | ||
| - | * **Child of Heavens (15):** You have a pair of wings - they may hearken to ancestry containing devils, angels, harpies, dragons, or anything of such sort. Initially, they are small and weak, and only allow you to avoid damaging falls (as if subject to a constant [[priority: | ||
| - | * **Claws of the Beast (10):** Your hands are more like a wolf or bear's than your base race. You gain two claw attacks. These are primary natural attacks, which deal 1d6 each for a Medium creature. | ||
| - | * **Depthwalker (10):** You have amphibious ancestors, granting you the ability to breathe air and water. You are still subject to particularly toxic water, as well as the pressure of deep water. | ||
| - | * **Maw of the Beast (5):** Your mouth easily opens wide to reveal teeth as sharp as razors, long tusks, or a similarly threatening maw. You gain a natural bite attack. This attack is a primary natural attack, or secondary if you are wielding manufactured weapons. The bite deals 1d6 damage for a Medium creature. | ||
| - | * **Prehensile Tail (5):** Many beastmen ancestors can impart this trait - common choices are cats and monkeys. You gain a long, flexible tail which can be used to carry objects. You cannot wield weapons with your tail, but you may use it to retrieve small, stowed objects carried on your person as a Swift Action. | ||
| - | |||
| - | **Special: | ||
| - | </ | ||
| - | |||
| - | ---- | ||
