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| - | ====== Abilities ====== | ||
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| - | The Ability Scores dictate the core capabilities of a character - their strengths (literally or figuratively) and weaknesses. When you select a Priority for your abilities on the [[Priority|Priority Chart]], there are two numbers in play. The first number dictates the number of points you may assign to an Ability Score. The second number dictates the maximum value of any particular score. If you selected [[Priority]] B for Abilities then you would have 16 points to assign and the highest you can raise an ability to is 20. | ||
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| - | For a breakdown of common uses of each Ability Score, please see the descriptions below. | ||
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| - | <WRAP group> | ||
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| - | <WRAP column round box> | ||
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| - | ===Example=== | ||
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| - | {{tablelayout? | ||
| - | ^ Name ^ Total ^ Spent ^ | ||
| - | | Str | 20 | 10 | | ||
| - | | Dex | 12 | 2 | | ||
| - | | Con | 10 | 0 | | ||
| - | | Int | 8 | -2 | | ||
| - | | Wis | 10 | 0 | | ||
| - | | Cha | 10 | 0 | | ||
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| - | </ | ||
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| - | <WRAP column round box> | ||
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| - | ===Ability Priority=== | ||
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| - | ^ Priority ^ Ability Points ^ | ||
| - | | A | 18 (22) | | ||
| - | | B | 16 (20) | | ||
| - | | C | 14 (18) | | ||
| - | | D | 10 (18) | | ||
| - | | E | 8 (16) | | ||
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| - | </ | ||
| - | </ | ||
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| - | ===== The Ability Scores ===== | ||
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| - | Each ability partially describes your character and affects some of their actions. | ||
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| - | ==== Strength ==== | ||
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| - | Strength measures muscle and physical power. This ability is important for those who engage in hand-to-hand (or “melee”) combat. Strength also sets the maximum amount of weight your character can carry. A character with a Strength score of 0 is too weak to move in any way and is [[unconscious]]. Some creatures (such as [[incorporeal]] creatures) do not possess a Strength score and have no modifier at all to Strength-based skills or checks. | ||
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| - | You apply your character’s Strength **modifier** to: | ||
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| - | *Melee attack rolls. | ||
| - | *Damage rolls when using a melee weapon or a thrown weapon, including a sling. (Exceptions: | ||
| - | *[[Athletics]] checks. | ||
| - | *Strength checks (for breaking down doors and the like). | ||
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| - | **Temporary Bonuses:** Temporary increases to your Strength score give you a bonus on Strength-based skill checks, melee [[attack rolls]], and weapon damage rolls (if they rely on Strength). The bonus also applies to your [[Combat Maneuver Bonus]] | ||
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| - | **Permanent Bonuses:** Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. | ||
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| - | **Ability Damage:** Damage to your Strength score causes you to take penalties on Strength-based skill checks, melee attack rolls, and weapon damage rolls (if they rely on Strength). The Ability Damage penalty also applies to your [[Combat Maneuver Bonus]] and your [[Combat Maneuver Defense]]. | ||
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| - | In addition, a character' | ||
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| - | === Table: Strength Examples and Descriptions === | ||
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| - | ==== Dexterity ==== | ||
