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        <dc:date>2026-04-11T02:12:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Acrobatics (DEX)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:acrobatics&amp;rev=1775866365&amp;do=diff</link>
        <description>Acrobatics (DEX)

Associated Ability Score: Dexterity

Action: None, An Acrobatics check is made as part of another action or as a reaction to a situation.

By using Acrobatics, you can keep your balance while traversing narrow or treacherous surfaces. You can also dive, flip, jump, and roll, to avoid attacks and confuse your opponents.</description>
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        <dc:date>2026-04-10T04:29:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Appraise (INT)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:appraise&amp;rev=1775788164&amp;do=diff</link>
        <description>Appraise (INT)

Appraise allows you to determine the value of a given object. A character skilled in Appraise is an invaluable asset to a party, as they are capable of determining the value of items found whilst adventuring, and are even capable of determining the magical properties of an item, provided that they&#039;re skill enough to do so. A charismatic character with an excellent</description>
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        <dc:date>2026-05-04T17:34:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Athletics (STR)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:athletics&amp;rev=1777908856&amp;do=diff</link>
        <description>Athletics (STR)

The Athletics skill determines the physical feats that a character is capable of accomplishing. A character with high Athletics is capable of running longer, jumping higher, and swimming or climbing faster than their peers. 

Common Uses</description>
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        <dc:date>2026-03-09T22:11:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Con (CHA)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:bluff&amp;rev=1773090689&amp;do=diff</link>
        <description>Con (CHA)

Con determines how easy it is for your character to fabricate a lie, mislead, or otherwise mask the full truth. Overall it is used when being less then truthful to convince someone to do something or take your words as truth. It also determines how well you can hide your true appearance, just as you conceal lies as truth.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-06-20T05:43:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Charm (CHA)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:charm&amp;rev=1750391038&amp;do=diff</link>
        <description>Charm (CHA)

Charm is used to persuade and charm others into doing your bidding. Charm is not used to mislead or outright lie. White lies and overt flattery are fine if the point is not the lie, but instead used to come across as more likable. Like trying to convince a Hideous Troll that he has a heart of gold and shouldn&#039;t pull your pals legs off for fun.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-03-09T21:30:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Computer Use (INT)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:computer_use&amp;rev=1773088217&amp;do=diff</link>
        <description>Computer Use (INT)</description>
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        <dc:date>2026-04-17T04:44:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Craft (INT)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:craft&amp;rev=1776393843&amp;do=diff</link>
        <description>Craft (INT)

You are skilled in the creation of a specific group of items. Like Harvest (STR/WIS), Knowledge (INT), Perform (CHA), and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks.

A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-05-24T00:17:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fly (DEX)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:fly&amp;rev=1684880243&amp;do=diff</link>
        <description>Fly (DEX)

You are skilled at flying, either through the use of wings or magic, and you can perform daring or complex maneuvers while airborne. Note that this skill does not give you the ability to fly.

Common Uses

Avoid Falling

You are not considered flat-footed while flying. If you are flying using wings and you take damage while flying, you must make a DC 10 Fly check to avoid losing 10 feet of altitude. This descent does not provoke an attack of opportunity and does not count against a cr…</description>
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        <dc:date>2026-03-13T18:50:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Handle Animal (CHA)</title>
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        <description>Handle Animal (CHA)

You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them.

Common Uses

Table: Common Use DCs
 Task                                     Handle Animal DC</description>
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        <dc:date>2026-03-09T22:08:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Harvest (STR/WIS)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:harvest&amp;rev=1773090498&amp;do=diff</link>
        <description>Harvest (STR/WIS)

You are trained at harvesting resources from a wide array of nodes. Based on what you are trained in this can take on many forms. Further specialization is available based on material of the node.

Common Uses

Alchemic, Crafting, Magical, Structural and Esoteric materials can often be gathered from natural (or unnatural) sources in the world. You may select a specialization based on material.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-03-15T00:20:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Heal (WIS)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:heal&amp;rev=1773530406&amp;do=diff</link>
        <description>Heal (WIS)

The Heal skill allows you to tend to the injuries of yourself or others. 

Common Uses

Table: Common Heal Uses
 Task                                                        DC                  Time              Provide First aid</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:intimidate&amp;rev=1684880952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-24T00:29:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Intimidate (STR/CHA)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:intimidate&amp;rev=1684880952&amp;do=diff</link>
        <description>Intimidate (STR/CHA)

You can use this skill to frighten your opponents or to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.

At Character Creation, choose whether your character uses their Strength modifier or their Charisma modifier for Intimidate. You may change it via Retraining.</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:knowledge&amp;rev=1775055773&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-01T17:02:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Knowledge (INT)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:knowledge&amp;rev=1775055773&amp;do=diff</link>
        <description>Knowledge (INT)

You are educated in a field of study and can answer both simple and complex questions. Like the Craft, Perform, and Profession skills, Knowledge actually encompasses a number of different specialties.

Common Uses

Below are listed typical fields of study.</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:linguistics&amp;rev=1738882630&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-06T23:57:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Linguistics (INT)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:linguistics&amp;rev=1738882630&amp;do=diff</link>
        <description>Linguistics (INT)

You are skilled at working with language, in both its spoken and written forms. You can speak multiple languages, and can decipher nearly any tongue given enough time. Your skill in writing allows you to create and detect forgeries as well.</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:negotiate&amp;rev=1773449269&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-14T01:47:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Negotiate (CHA)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:negotiate&amp;rev=1773449269&amp;do=diff</link>
        <description>Negotiate (CHA)

With Negotiate you can resolve arguments, gather information, and mediate agreements with others.

Common Uses

Haggle

You can also use Negotiate to get a better deal when bartering with NPCs. As part of negotiating a deal, you may roll a Negotiate check, and the target creature may make a contested Negotiate, Charm, Con, or</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:perception&amp;rev=1773090397&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-09T22:06:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Perception (WIS)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:perception&amp;rev=1773090397&amp;do=diff</link>
        <description>Perception (WIS)

Perception allows you to notice fine details and alert you to danger. Perception covers all five senses, including sight, hearing, touch, taste, and smell.

Perception is used for noticing things around you, and is most commonly an opposed check against another creature&#039;s</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:perform&amp;rev=1684885016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-24T01:36:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Perform (CHA)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:perform&amp;rev=1684885016&amp;do=diff</link>
        <description>Perform (CHA)

You are skilled at one form of entertainment, from singing to acting to playing an instrument. Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills. You could have several Perform skills, each with its own ranks.</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:pilot&amp;rev=1751587133&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-04T01:58:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pilot (DEX)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:pilot&amp;rev=1751587133&amp;do=diff</link>
        <description>Pilot (DEX)

You are skilled at driving or piloting craft of some kind. Like Craft (INT), Knowledge (INT),Profession and Perform (CHA), Pilot is a number of skills.

The most common pilot skills are Groundcraft, Watercraft and Aircraft. 

	*  Groundcraft: Carriages, Cars, Motorcycles, Tanks and Trains</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:profession&amp;rev=1773088254&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-09T21:30:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Profession</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:profession&amp;rev=1773088254&amp;do=diff</link>
        <description>Profession

You are skilled at a specific job. Like Craft (INT), Knowledge (INT), and Perform (CHA), Profession is actually a number of separate skills. You could have several Profession skills, each with its own ranks. While aCraft skill represents ability in creating an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge. You may use</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:repair&amp;rev=1777908857&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-04T17:34:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Repair (INT)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:repair&amp;rev=1777908857&amp;do=diff</link>
        <description>Repair (INT)

You can repair or jury-rig damaged machinery or electronic devices.

Check: Most Repair checks are made to fix complex electronic or mechanical devices, such as radios, cars, or computers. The DC is set by the GM. In general, simple repairs have a DC of 10 to 15 and require no more than a few minutes to accomplish. More complex repair work has a DC of 20 or higher and can require an hour or more to complete. Making repairs also involves a monetary cost when spare parts or new compo…</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:research&amp;rev=1780112481&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-30T05:41:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Research (INT)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:research&amp;rev=1780112481&amp;do=diff</link>
        <description>Research (INT)

Research is used to compile data from written sources, studied affects or even clues acquired in the field. It could be represented by spending countless hours in a ancient library, running and rerunning experiments in a arcane lab, or compiling a list of suspect based on weeks of observation from dozens of agents.</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:search&amp;rev=1773089870&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-09T21:57:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Search (INT)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:search&amp;rev=1773089870&amp;do=diff</link>
        <description>Search (INT)

Search is similar to Perception but is limited to detail and is not passively rolled. A player has to actively roll a Search and look of a specific area or object.

Common Uses

Search an Area

Searching an area requires a a full round action for a 10ftx10ftx10ft area. This may reveal hidden doors, traps, or other secrets.</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:sense_motive&amp;rev=1775053261&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-01T16:21:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sense Motive (WIS)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:sense_motive&amp;rev=1775053261&amp;do=diff</link>
        <description>Sense Motive (WIS)

You may use Sense Motive to determine when someone is lying, or to otherwise gauge someone&#039;s true intentions.

Common Uses

A successful check lets you avoid being bluffed (see the Con (CHA) skill). You can also use this skill to determine when “something is up” (that is, something odd is going on) or to assess someone’s trustworthiness.</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:stealth&amp;rev=1773089856&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-09T21:57:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Stealth (DEX)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:stealth&amp;rev=1773089856&amp;do=diff</link>
        <description>Stealth (DEX)

You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.

Common Uses

Hide

Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had total concealment. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half…</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:survival&amp;rev=1773089856&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-09T21:57:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Survival (WIS)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:survival&amp;rev=1773089856&amp;do=diff</link>
        <description>Survival (WIS)

You are skilled at surviving in the wild and at navigating in the wilderness. You also excel at following trails and tracks left by others.

Common Uses

Navigation

You can use the Survival skill to navigate through terrain, to avoid getting lost and to avoid natural hazards. To do so, you must simply make a Survival check whenever the GM calls for one.</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:use_magic_device&amp;rev=1773031301&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-09T05:41:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Use Magic Device (CHA)</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=priority:skills:use_magic_device&amp;rev=1773031301&amp;do=diff</link>
        <description>Use Magic Device (CHA)

This skill is used to activate magical items, especially if you haven&#039;t any idea what the item is. 

Common Uses

Activate Magical Item

You can use this skill to read a spell or to activate a magic item. Use Magic Device lets you use a magic item as if you had the spell ability, Talents, racial features, or alignment requirements.</description>
    </item>
</rdf:RDF>
