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        <dc:date>2026-03-09T04:39:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ascetic Style</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=paths:mastery_path:ascetic_style&amp;rev=1773027549&amp;do=diff</link>
        <description>Ascetic Style

Ascetic Form

	*  Requirements: CST 8, 20 EXP

You may apply the effects of Talents that affect or otherwise augment unarmed strikes. For example, this Style allows you to use Path of the Perfect Self Talents through the chosen weapon, such as Stunning Fist or Flurry of Blows.</description>
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        <dc:date>2026-03-09T21:45:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Boar Style</title>
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        <description>Boar Style

Boar Style

	*  Requirements: Intimidate 3,  5 EXP

You can deal bludgeoning damage or slashing damage with your unarmed strikes as desired if you possess the Improved Unarmed Strike Talent. While using this style, once per round when you hit a single foe with two or more unarmed strikes, natural weapons or light weapons, you can tear flesh. When you do, you deal 2d6 extra points of damage with that attack and subsequent attacks. This Talent qualifies your character as possessing the…</description>
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        <dc:date>2025-08-21T03:41:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Charging Stag Style</title>
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        <description>Charging Stag Style

Charging Stag Style

	*  Requirements: DEX 14,CST 3, Acrobatics 5,  5 EXP

When using this style and not mounted, you can charge through difficult terrain and spaces containing allies. You can also make a single turn of up to 90 degrees during your charge. You must see your target at the beginning of your charge.</description>
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        <dc:date>2026-03-13T19:30:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cloak and Dagger Style</title>
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        <description>Cloak and Dagger Style

Cloak and Dagger Style

	*  Requirements: Deft Maneuvers, CST 8, 5 EXP

Choose one light melee weapon. While using this style, whenever you use the attack action to attack an opponent during a surprise round with your chosen weapon, you can attempt a dirty trick combat maneuver check against that opponent as a free action. Additionally, if an adjacent target attempts to remove a condition that you inflicted upon it with the dirty trick combat maneuver, it provokes an atta…</description>
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        <description>Crane Style

Crane Style

	*  Requirements: CST 6, 10 EXP

You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.</description>
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        <description>Dragon Style

Dragon Style

	*  Requirements: CST 5, Athletics 5, 15 EXP

While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you Charge, Run, or Withdraw. You can also charge through squares that contain allies. Furthermore, when you Charge you may add 1.5x your STR bonus on a single attack made as part of the charge. This damage increase stacks with other STR modifier adjustments as norma…</description>
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        <dc:date>2025-08-21T03:29:18+00:00</dc:date>
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        <title>Elven Battle Style</title>
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        <description>Elven Battle Style

Elven Battle Style

	*  Requirements: CST 2, Elven Weapon Familiarity Racial Trait, 5 EXP

When using any melee weapon with the Elven quality, combat maneuver checks attempted with that weapon as attacks of opportunity don’t themselves provoke attacks of opportunity.</description>
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        <dc:date>2026-03-13T19:30:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Grabbing Style</title>
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        <description>Grabbing Style

Grabbing Style

	*  Requirements: Athletics 3, CST 5, STR 14, 5 EXP

When you use this style, you do not take a –4 penalty on combat maneuver checks to grapple a foe with only one hand. Additionally, you do not lose your Dexterity bonus to Defense while pinning an opponent.</description>
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        <dc:date>2026-03-09T04:43:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Jabbing Style</title>
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        <description>Jabbing Style

Jabbing Style

	*  Requirements: CST 5, 15 EXP

When you hit a target with an unarmed strike or a light melee weapon and you have hit that target with an unarmed strike or a light melee weapon previously that round, you deal 1 STR or DEX damage. (This ability damage restores at a rate of 1 per minute or can be removed with a heal check DC = Jabbers Secondary +</description>
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        <dc:date>2024-10-29T21:12:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Kraken Style</title>
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        <description>Kraken Style

Kraken Style

	*  Requirements: CST 5, Athletics 3, Acrobatics 3,  15 EXP

When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your Secondary Attribute modifier in addition to any damage your grapple deals, such as when you choose to harm your opponent as part of a successful check to maintain a grapple. In addition, you gain a +2 bonus on combat maneuver checks to maintain a grapple.</description>
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        <dc:date>2026-03-13T19:30:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Monkey Style</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=paths:mastery_path:monkey_style&amp;rev=1773426655&amp;do=diff</link>
        <description>Monkey Style

Monkey Style

	*  Requirements: Athletics 5, Acrobatics 5, 10 EXP

You add your Secondary Attribute modifier on Acrobatics checks. While using this style, you take no penalty on melee attack rolls or to Defense while prone. Furthermore, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you spend 1 TP and succeed on a DC 20</description>
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        <dc:date>2026-03-09T05:22:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Octopus Style</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=paths:mastery_path:octopus_style&amp;rev=1773030159&amp;do=diff</link>
        <description>Octopus Style

Octopus Style

	*  Requirements: DEX 14, Acrobatics 3, Perception 3, 10 EXP

As a Half Action when using this style, you can select a number of creatures you are aware of equal to your Dexterity modifier. You can’t be flanked by the selected creatures until the start of your next turn.</description>
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        <dc:date>2024-10-29T21:15:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pummeling Style</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=paths:mastery_path:pummeling_style&amp;rev=1730232914&amp;do=diff</link>
        <description>Pummeling Style

Pummeling Style

	*  Requirements: CST 5, Athletics 5, 10 EXP

Whenever you use a full-attack action (or flurry of blows) to make multiple attacks against a single opponent, total the damage from all hits before applying damage reduction.

Pummeling Bully</description>
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        <dc:date>2026-03-09T04:43:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Shikigami Style</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=paths:mastery_path:shikigami_style&amp;rev=1773027803&amp;do=diff</link>
        <description>Shikigami Style

Shikigami Style

	*  Requirements: Catch Off Guard or Throw Anything, CST 2, 10 EXP

While in this style, you deal damage with improvised weapons as if they were one size category larger than their actual size. Whenever you make a Strike with an improvised weapon against a creature that hasn’t seen you make a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is flat-footed against you for that Strike.</description>
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        <dc:date>2026-03-13T19:30:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Snake Style</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=paths:mastery_path:snake_style&amp;rev=1773426655&amp;do=diff</link>
        <description>Snake Style

Snake Style

	*  Requirements: Improved Unarmed Strike, CST 5, Sense Motive 3, Acrobatics 3,  15 EXP

You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using Snake Style, when an opponent targets you with a melee or ranged attack, you can spend an immediate action and 3 TP to make a</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-03-09T04:43:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spring-Heeled Style</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=paths:mastery_path:spring-heeled_style&amp;rev=1773027803&amp;do=diff</link>
        <description>Spring-Heeled Style

Spring-Heeled Style

	*  Requirements: CST 5 Acrobatics 3, 15 EXP

If using this style during any round in which you take a Half Action to move 10 or more feet, you gain a +2 bonus on weapon attack rolls until the start of your next turn. 

Spring-Heeled Sprint</description>
    </item>
</rdf:RDF>
