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        <description>Carrying Capacity

Carrying capacity determines how much a character’s equipment slows him down. Encumbrance comes in two parts: encumbrance by armor and encumbrance by total weight.

Encumbrance by Armor

A character’s armor determines his maximum Dexterity bonus to</description>
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        <description>How Combat Works

These rules are meant to provide a framework for combat engagements. Real fights are far more complex than this, and cannot be put into such boxes. However, with some descriptive interactions and finding “the best fit,” most options will fall into these categories. Exceptions always exist, and an acceptable outcome should be discussed as a group. The GM as always has final say when rules questions arise. The point of combat is to drive engaging gameplay and story telling. Askin…</description>
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        <description>Down Time

Down time happens when not actively adventuring. Often it is happening in the background like going to your office job, getting groceries, or organizing your room.

Crafting

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        <description>Experience

All new characters in PathRunner begin with 50 Experience points, which may be spent on all manner of things. Below is a brief outline of the sort of things you may buy. 

Hit Dice

By spending Experience to increase your Hit Dice, you gain 10 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase! Base saves are added to all saving throws and are equal to half your HD rounded down. This is a very valuable field for keeping your character in the adve…</description>
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        <description>Fame and Infamy

Your reputation is everything, especially in the adventuring business - it can influence who hires you, who works with you, and who knows to stay out of your way. Are you a local hero, someone who can simply visit local Dukes unannounced and be welcomed in, or are you known for being a nefarious and coldhearted? The Fame and Infamy system is a way of determining something like this in a player-measurable manner.</description>
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        <description>Hero Points

There are moments in any struggle that influence the outcome. Does the brave warrior bring down the villain before he can finish casting a devastating spell? Does the sly rogue avoid detection as she sneaks into the giant chieftain’s lair? Does the pious cleric finish casting her healing spell before the rain of arrows ends the life of her companions? Just a few die rolls decide each of these critical moments, and while failure is always a possibility, true heroes find a way to succ…</description>
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        <description>Lifestyle

Lifestyle determines how the character lives and their daily expenses so that they can survive. Is the character a squatter in an abandoned building? Does he survive by the charity of churches or other goodwill organizations? Does the character live in a cheap inn? Or has the character found a way to own her own home? Depending on the answers to these questions, the character may have a Beggar, Vagrant, Peasant, Tradesman, Gentry, or Aristocrat Lifestyle.</description>
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Movement

Character&#039;s may move there base speed as a Half Action, or twice their base speed as a Full Action.

A character may Charge as a Full Action, allowing them to move twice their base speed in a straight line and make a single attack on the first target they reach. You may charge through rough terrain or if hindered, as long as its a straight line and there are not enemies in the way (see</description>
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        <description>Campaign Settings

This page hosts information relevant to specific campaign worlds. Below, relevant pages are sorted into their respective worlds.

The Rhea Expanse

Also known as the universe of the “Kingdom Game”, this world has been subject to many years of war, hardship, and influence from power-hungry spellcasters. Within the setting of the</description>
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        <description>Special Abilities

This page is a guide to the various forms which abilities in Pathrunner may take. Examples of abilities in this context primarily include Talents from Paths and Spells, though other abilities like these will also be subjected to the below categories.</description>
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        <description>Martial Tactics Pool

The Martial Tactics Pool, or TP for short, is a dedicated pool of resources which characters may spend to activate Martial Path Talents. Players who select 1 Prowess or more on the Priority Chart gain an amount of free TP as denoted in the parenthesis on the chart. Additionally, you may buy additional TP with</description>
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        <description>Weather

Wind Effects

	*  Wind Strength: This is the category of the wind strength.

	*  Wind Speed: This is the range of wind speeds that occur. Wind speed typically fluctuates between these values through the period of the day, and for moderate or higher wind strength, there are periods in the day when the wind speed dips below the listed range.</description>
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