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        <title>Explosives</title>
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        <description>Explosives

Fragmentation Grenade

3 TU, .5 lbs

4d6 Slashing Damage, 20ft radius, 20ft Throw Range, Reflex DC 15

Incendiary Grenade

3 TU, .5 lbs

4d6 Fire Damage, 15ft radius, 20ft Throw Range, Reflex DC 15

Dynamite

1 TU, .5 lbs

2d6 Bludgeoning Damage, 5ft radius, 10ft Throw Range, Reflex DC 15</description>
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        <title>Modern Weapon Ammunition</title>
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        <description>Modern Weapon Ammunition

Full Metal Jacket

Full Metal Jackets are the standard ammunition for most modern firearms. They gain Savage and Armor Penetrating equal to half of their Ballistic Rating, i.e. BR (8) would give Savage (4) and Armor Penetrating (4).</description>
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        <title>Other Modern Weapons</title>
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        <description>Other Modern Weapons

Standard Chemthrower

20 TU, Two Handed, 14 lbs, Capacity 5

The Standard Chemthrower fires a variety of chemical products with a pull of the trigger. When fired as a Half Action it can effect either a 50ft Line or a 20ft Cone. It inflicts 4d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires a Full Round Action to reload. Using it in Melee provokes attacks of Opportunity and cannot be used in grapples</description>
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        <description>Modern Weapon Traits

Automatic

This weapon is capable of firing bursts of ammo. When making attacks with the firearm you spend up to your Prowess in extra bullets to gain a Circumstance bonus equal to extra bullets fired to the attack or damage.

Alternatively you can</description>
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