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<?xml version="1.0" encoding="UTF-8"?>
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        <title>PathRunner SRD equipment</title>
        <description></description>
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       <dc:date>2026-06-22T05:26:03+00:00</dc:date>
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    <image rdf:about="https://pathrunner.ddns.net/dokuwiki/lib/tpl/ad-hominem/images/favicon.ico">
        <title>PathRunner SRD</title>
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        <dc:date>2023-06-08T23:09:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Adventuring Gear</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:adventuring_gear&amp;rev=1686258587&amp;do=diff</link>
        <description>Adventuring Gear

Below is a list of common adventuring gear, and the prices thereof during Character Creation.

Table: Adventuring Gear
 Name                  TU   Name                      TU   Name                   TU   Backpack (empty)      3</description>
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        <dc:date>2026-03-09T21:39:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Animals</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:animals&amp;rev=1773088780&amp;do=diff</link>
        <description>Animals

Livestock

The most common type of animals traded are livestock as well as hounds and some variants of birds. The chart below is the average price and amount of meat that can be harvested on average.

Butchering

On average 35-40% of the overall weight of an animal will be edible, boneless, meat. This varies greatly as some animals (like rams) can have 5-10% of their entire body weight as horns or other non-edible material. Butchering an animal in optimal conditions takes 1 hour per 10 …</description>
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        <dc:date>2026-03-09T21:39:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Animals</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:animals_vehicles&amp;rev=1773088780&amp;do=diff</link>
        <description>Animals

Livestock

The most common type of animals traded are livestock as well as hounds and some variants of birds. The chart below is the average price and amount of meat that can be harvested on average.

Butchering

On average 35-40% of the overall weight of an animal will be edible, boneless, meat. This varies greatly as some animals (like rams) can have 5-10% of their entire body weight as horns or other non-edible material. Butchering an animal in optimal conditions takes 1 hour per 10 …</description>
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        <dc:date>2026-03-23T23:47:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Armour &amp; Shields</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:armornshields&amp;rev=1774306034&amp;do=diff</link>
        <description>Armour &amp; Shields

Adventuring is dangerous work; sometimes you find yourself on the wrong end of a spear, and in times like those you&#039;ll be thankful for the defenses provided by Armour and Shields. 

Armor provides two types of defense, Armor Points (AP) and DR to Wounds:</description>
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        <dc:date>2026-03-09T21:40:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Crafting Materials</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:crafting_materials&amp;rev=1773088839&amp;do=diff</link>
        <description>Crafting Materials

When attempting to Craft something, you must consume a certain amount of materials to do so. Below is a reference sheet of example TU pricing for Crafting Materials, as well as their weight.

Note that the prices below are only available when purchasing these materials at</description>
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        <dc:date>2025-08-22T05:48:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Goods &amp; Services</title>
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        <description>Goods &amp; Services

There are many things less common for adventuring but common in day to day life, trade or travel. Often Spices, Metals, Wood, and Fabric. Most of these items work as Mundane or Food Crafting parts in a pinch or for making specific items, like a silk cloak or a cheese burger. No parts check is required if your GM agrees the parts are suitable for the task- other times it will provide a bonus or just reduce the required parts check, other times it is merely thematic or for cosmet…</description>
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        <dc:date>2026-03-28T02:10:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Items</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:magic_items&amp;rev=1774660211&amp;do=diff</link>
        <description>Magic Items

Within Pathrunner, there are multiple categories of magical items, which serve different purposes. Listed below are the different forms magic items may take, and their typical functions. This allows players to create specific and unique magical items to suit their needs. Note that any listed crafting costs in this page are subject to changes imposed by your GM - these are merely examples to help players and GMs approximate the intended cost for a given magical item.</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:moderngear&amp;rev=1777927783&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-04T22:49:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Modern Gear</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:moderngear&amp;rev=1777927783&amp;do=diff</link>
        <description>Modern Gear

Table: Modern Gear
 Name                         TU   Weight   Name                    TU   Weight   Audio Recorder*              3    1 lb     Map                     1    1 lb     Backpack                     3    3 lbs    Measuring Tape</description>
    </item>
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        <dc:date>2026-05-06T16:22:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Modern Weapons</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:modernweapons&amp;rev=1778077328&amp;do=diff</link>
        <description>Modern Weapons

The following weapons are unavailable in most settings that lack more modern technology and should not be allowed in conventional PathRunner campaigns.

There are also Modern Weapon Traits, Explosives, Other Modern Weapons and Modern Weapon Ammo

Firearm Basics:

One Handed firearms take a Half Action to Reload, are used in one hand, can be fired in melee and Grapple at no penalty and do  not provoke attacks of opportunity doing so.</description>
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        <dc:date>2026-04-06T20:37:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Masterwork Equipment</title>
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        <description>Masterwork Equipment

Any piece of equipment can be Masterworked, which requires an ever increasing amount of craftsmanship. An items Masterwork level is measured from 0 - 20. Zero indicates an item of completely mundane and only adequate quality. A Masterwork item provides notable bonuses, from becoming more versatile and easy to use to far more dangerous and elegant than their more mundane counterparts.</description>
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        <dc:date>2026-04-22T19:02:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Special Materials</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:specialmaterials&amp;rev=1776877333&amp;do=diff</link>
        <description>Special Materials

Some items, weapons, shields and armor can be made of special materials that give them unique effects. Items can only be made of one type of Special Material.

Adamantine

Cost: 75 TU for Armor, 40 TU for Weapons/Shields

Adamantine is nearly indestructible and is prized for its ability to break nearly anything it comes in contact with.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-03-09T21:43:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tech Rules</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:technology&amp;rev=1773088997&amp;do=diff</link>
        <description>Tech Rules

This is a basic run down of how Technology works.

Cybernetics and Augmentations

Referred to as Cybernetics as a catch all. Any device that is implanted in a player&#039;s body or replaces part of it can be considered a Cybernetic. This includes magical replacements as well.</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:tools_and_kits&amp;rev=1773090211&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-09T22:03:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tools and Kits</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:tools_and_kits&amp;rev=1773090211&amp;do=diff</link>
        <description>Tools and Kits

Below is a list of all Tools and Kits, and their price at Character Creation. All tools may be improved via Masterworking them.

Table: Tools and Kits
 Item                  TU Value   Alchemist’s Lab       7          Artisan’s Tools       3          Climber’s Kit</description>
    </item>
    <item rdf:about="https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:trade_goods&amp;rev=1746485633&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-06T00:53:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Food</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:trade_goods&amp;rev=1746485633&amp;do=diff</link>
        <description>Food

There is a variety of different foods found in the world and below are a few examples of such culinary products

Table: Food Goods

Generally, a character must consume one meal of Food Goods every 2 days, and 1 lb. of water every day, to survive and work and/or travel 8 hours a day (adventuring, crafting, etc.). A character eating every day may instead work 12 hours a day. Unless otherwise listed, the food quantities listed below serve as a single meal.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-15T17:34:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Weapons</title>
        <link>https://pathrunner.ddns.net/dokuwiki/doku.php?id=equipment:weapons&amp;rev=1778859292&amp;do=diff</link>
        <description>Weapons

Live by the sword, die by the axe. It&#039;s a tale as old as time, and it&#039;s not expected to conclude anytime soon. As long as you plan to adventure, you&#039;re keeping a weapon on your person, whether you&#039;re a feeble old wizard who might need a knife or a brutish warlord who wants to start trying out maces.</description>
    </item>
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