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The following document is intended to serve as a general guide on the character creation process. You don’t have to follow this guide “to the T,” but it is intended to provide a concise overview of the steps involved in character creation. Please see the Table of Contents on the right for an overview of this document.</description>
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Thrown Weapons

Thrown weapons have a range of 20ft and only have 5 range increments, meaning they can only be thrown a maximum of 120 ft at a -10 penalty. A square&#039;s AC is 5 and if the attack is successfully the thrown weapon delivers its payload . Some thrown weapons do not have an Area of Effect which means they target a creatures Touch AC instead.</description>
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        <description>Equipment

All characters begin with an amount of wealth to their name in the form of Trade Units (TU), as dictated by the Resources field on the Priority Chart. TU may be spent on a wide variety of goods and services, all of which briefly summarized below. For a more thorough description, and a selection of guideline prices, see the individual pages for the respective categories.</description>
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	* Experience
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Paths offer a way for you to select special abilities which make your character uniquely yours. Paths offer entirely distinct abilities, and are a major factor in determining what a character is capable of! Each Path must be unlocked, unless you receive some for free from selecting a high Potential on the Priority Table.</description>
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		*  Game Systems
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Game Systems

	* Experience
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	* Common Terms
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	* Races
	* Boons
	* Drawbacks
	* Paths
	* Universal Talents
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