Alignment: CN Threat: Elite Role: Sniper Type: Humanoid
Prowess: 5 Hitdice: 2 Caster Level: 0 Initiation: 0
Size: Medium
TP: 35
Initiative: +4
Perception: +10
Special Senses: None
Movement: 25ft
Armor Points: 25 Hit Points: 25 Wounds: 12/24 (DR4)
Defense: 16 Magic Defense: 10 CMD: 16 CMB: +6
Fortitude: +1 Reflex: +5 Will: +3
Attacks:
Longbow (Half), 2TP, +5/+5 (1d10+2, x3 Crit, 120ft Range)
Rapier (Half) +5 (1d6+2, 18-20 Crit, Precise)
Specials:
Suppressing Fire (If a creature is hit twice or more by the Bandit Archer they must make a Will DC-12 or become hindered for 1 round +1 round per additional hit past the second)
Armor Buster (As a full round action the Bandit Archer can spend 6 TP to make a single Longbow attack at +8 that inflicts 1d10+2, AP15)
Bleeder (As a full round action the Bandit Archer can spend 6 TP to make a single Longbow attack at +8 that inflicts 1d10+2, Bleed 1d6)
Strength: 14 (+2) Dexterity: 16 (+3) Constitution: 12 (+1)
Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 10 (+0)
Skills:
Acrobatics (+10)
Athletics (+10)
Stealth (+10)
Outdoors (+10)
Loot:
Longbow, Rapier, Medium (Full) Armor, 40 Arrows, 2d4 Silver, 1d4 Preserved food