Table of Contents

Briar Golem

This vaguely humanoid shaped tangle of thorns and vines has the glow of primal energy about it

Alignment N | Class Minion | Role Meat-Shield | Type Construct Size Medium


Prow 2 | HD 2 | CL 0 | Ini 0
TP | MP


Initiative +0 | Perception +5 | Special Senses Darkvision
Movement 25ft


Defense

Armor Points 35 | Hit Points | Wounds

Damage Reduction DR 5/Slashing or Fire

Defense 12 | Magic Defense 12
CMD 15 | CMB

Fort +3 | Ref +0 | Will +1


Attacks


Specials

Thorny Revenge When a Briar Golem is reduced to 0 Armor points it is defeated, however any adjacent foes must make a reflex save DC 14 or take 3d6 Piercing damage. Save Halves damage

Mindless The Golem follows the orders of its master and has no ability to think on its own. They follow the commands of the creature who planted it.


Attributes

Str 14 (+2) | Dex 10 (+0) | Con 12 (+1)
Int - (-) | Wis 12 (+1) | Cha 8 (-1)


Skills


Loot


Creation

Briar golems must be grown and require a magical starter seed that takes a Craft Check DC20 to make and requires 10 Alchemy Parts and 10 Magic Parts (10 hours of work). Once planted the seed takes 1 Week to grow.

A defeated Briar Golems Heart can be replanted and regrown if intact, Craft DC 20 to do so and 1 Hour of work.

Newly grown Briar Golems follow the commands of the person who planted them and treat them as their master. An individual can only control a number of Briar Golems equal to their (Caster Level + Initiation). If they are not a caster, they can only control a number equal to their Hit Dice. Golems not under anyone's control plant themselves and become an umoving thorny plant after 6 months of without a master.

A dormant Briar Golem can be taken control of by a new master by doing a short ritual requiring 2 Magic parts and a DC 15 Knowledge (Arcana) check and 1 hour of work.