Deals damage from afar and vulnerable in melee combat
Alignment | Class | Role | Type Size
Prow 5 | HD 2 | CL | Ini
TP 20 | MP
Initiative +4 | Perception +10 | Special Senses
Movement 30ft
Armor Points 10 | Hit Points 25 | Wounds 10/20
Defense 16 | Magic Defense 12
CMD 16 | CMB +6
Fort +2 | Ref +6 | Will +4
OR
Volley
As a Full Action, +6/+6/+6 (1d10+5, x3 Crit) 150 ft Range, 4 TP
Or
Snipe
Once a turn, If an attack hits, spend 4TP, Inflict 4d6 Extra damage or 8d6 if the target has a Negative Defense Status condition
Str (2) | Dex (3) | Con (0)
Int (2) | Wis (0) | Cha (0)