Table of Contents

Intimidate (STR/CHA)

You can use this skill to frighten your opponents or to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.

At Character Creation, choose whether your character uses their Strength modifier or their Charisma modifier for Intimidate. You may change it via Retraining.

Common Uses

Coerce Opponent

You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

Influence Attitude

You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.