Disable Device (DEX)

You are skilled at disarming traps and opening locks. In addition, this skill lets you sabotage simple mechanical devices, such as catapults, wagon wheels, and doors.

You'll need a set of Thieves' Tools to effectively use this skill, in most campaign settings.

Below are some common DCs and time units involved in a Disable Device check:

Table: Example Disable Device DCs and Time Units

Device Time DC Take 10? Take 20? Example or Special Notes
Disable or rig simple device 1 round 10 Jam a lock
Disable or rig tricky device 1d4 rounds 15 Sabotage a wagon wheel
Disable or rig difficult device 2d4 rounds 20 Disable or reset a trap
Open a simple lock varies 20/30 Yes Yes Number after the slash is without using proper tools
Disable or rig extremely complex device 2d4 rounds 25 Disable or reset a complex trap, cleverly sabotage a clockwork device
Open an average lock varies 25/35 Yes Yes Number after the slash is without using proper tools
Disable a magic trap (such as a symbol spell) varies 25 + spell level Only characters with the Sneak Attack Talent can disarm magic traps.
Open a good lock varies 30/40 Yes Yes Number after the slash is without using proper tools
Open an amazing lock varies 40/50 Yes Yes Number after the slash is without using proper tools