School: Necromancy
Tier: 6
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 CL)
Target: One creature/CL, no two of which may be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes
Negative energy spreads out in all directions from the point of origin, dealing 2d8 points of damage + 1 point per caster level (maximum +30) to nearby living enemies.
Like other inflict spells, Mass Inflict Light Wounds cures undead in its area rather than damaging them.