School: Conjuration (Healing)
Tier: 6
Casting Time: 1 Standard Action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Heal enables you to channel positive energy into a creature to wipe away injury: the subject of this spell gains 6 Hit Points of healing per level of the caster, to a maximum of 90 points at CL 15. This spell restores Wound damage first, but does not restore negative Wounds.
If used against an undead creature, Heal instead acts like Harm, but instead deals 13 damage per CL.