Table of Contents

Energy Eruption

School: Evocation

Casting

Casting Time: 1 Half Action

Range: Medium (100ft. + 10 ft./CL)

Effect

Target: 5ft Sqaures

Duration: Instantaneous

Saving Throw: Reflex or Will Half

Spell Resistance: Yes

Description

When this spell is learned you must select Fire, Electricity, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element. Alternatively, you may learned an Aligned Energy version and select one of the following Energy types Anarchic, Axiomatic, Holy, Primal or Unholy. The saving throw is Reflex save for Elemental Energy and a Will save for Aligned Energy.

As per Elemental Surge except above. Energy Eruption deal 2d6 for ever MP spent, up to a maximum number of dice equal to Caster Level. An additional Eruption may be produced on a different space by spending 2 MP. You may have a number of Eruptions equal to twice CL. (Eruptions do not need to be adjacent and can be produced on any space within spell range, but more then one can never me produced on the same square fro ma single casting.)