Table of Contents

Telekinesis

School: Transmutation

Tier: 5

Casting

Casting Time: 1 Standard Action

Range: Long (400 ft. + 40 ft./CL)

Effect

Target: See text

Duration: See text

Saving Throw: See text

Spell Resistance: See text

Description

You move objects or creatures by concentrating on them. Depending on the version selected, the spell can provide a gentle, sustained force, perform a variety of combat maneuvers, or exert a single short, violent thrust.

Creatures who fall within the weight capacity of the spell can be hurled, but they are allowed Will saves (and spell resistance) to negate the effect, as are those whose held possessions are targeted by the spell.

If a telekinesed creature is hurled against a solid surface, it takes damage as if it had fallen (1d6 damage per 10 ft. of movement. Unlike falling, this damage does not cap at 20d6, as you can make them exceed terminal velocity).