Table of Contents

Searing Doom

School: Transmutation

Tier: 4

Casting

Casting Time: 1 Standard Action

Range: Long (400 ft. + 40 ft./CL), See Text

Effect

Target: Target creature within range

Duration: Instantaneous

Saving Throw: Reflex half

Spell Resistance: No

Description

You transmute the air into razor sharp and superheated fragments of metal to fall down onto your enemies when needed. When cast, you gain a number of Searing Stacks equal to half your Caster Level (To a maximum of 6 at CL 12). These stacks last 10 minutes per CL and you may only have a total number of stacks equal to your CL. Once per turn you may consume a Searing Stack as a Move Action to drop Searing Doom on a 15 ft. radius target within Long range of you.

This effect is not subject to spell resistance or counter spelling. Anyone in the radius must succeed on a Reflex save or take 1d4 slashing and fire damage per two Caster Levels (To a maximum of 6d4 at CL 12). The shape of this spell and its damage cannot be modified by any means.