Table of Contents

Cure Critical Wounds

School: Conjuration (healing)

Casting

Casting Time: 1 Hour

Range: Touch

Effect

Target: Creature touched

Duration: Instantaneous

Saving Throw: Will half (harmless); see text

Spell Resistance: Yes (harmless); see text

Description

When laying your hand upon a living creature, you channel positive energy which heals 2d8 of Wounds damage. Since undead are powered by negative energy, this spell deals damage to them instead of curing their Wounds (this must go through the Undead's Hit Points first, if any). An undead creature can apply Spell Resistance, and can attempt a Will saving throw, to take half damage.

A creature may only benefit from this spell to restore their Wounds once - they cannot gain its benefits a second time until after their Wounds have fully recovered.