School: Necromancy
Casting Time: 1 Half Action
Range: Close (25 ft. + 5 ft./CL)
Effect: ray of necromatic energy
Duration: 1 min./CL
Saving Throw: Fortitude partial
Spell Resistance: Yes
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.