School: Evocation
Casting Time: 1 Half Action
Range: Long (400 ft. + 40 ft./CL))
Target: One creature in range
Duration: Instantaneous
Saving Throw: None
Spell Resistance: None
When this spell is learned you must select Fire, Electricty, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element.
Your successful ranged attack deals 2d6 points of Elemental damage per MP spent, up to a maximum of number of dice equal to your Caster Level. Example: At CL 10 Frank spends 5 MP to deal 10D6 of Fire damage when casting Searing Shot (Elemental Shot).