Table of Contents

Elemental Shot

School: Evocation

Casting

Casting Time: 1 Half Action

Range: Long (400 ft. + 40 ft./CL))

Effect

Target: One creature in range

Duration: Instantaneous

Saving Throw: None

Spell Resistance: None

Description

When this spell is learned you must select Fire, Electricty, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element.

Your successful ranged attack deals 2d6 points of Elemental damage per MP spent, up to a maximum of number of dice equal to your Caster Level. Example: At CL 10 Frank spends 5 MP to deal 10D6 of Fire damage when casting Searing Shot (Elemental Shot).