Table of Contents

Animal Trance

School: Enchantment (Compulsion) [Mind-Affecting, Sonic]

Casting

Casting Time: 1 Half Action

Range: Close (25 ft. + 5 ft./2 CL)

Effect

Target: Animals or magical beasts with Intelligence of 1 or 2

Duration: Concentration

Saving Throw: Will negates

Spell Resistance: Yes

Description

Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.