Table of Contents

Chill Touch

School: Necromancy

Casting

Casting Time: 1 Half Action

Range: Touch

Effect

Target: One or more creatures touched

Duration: 1 Round per CL / Instantaneous

Saving Throw: Fortitude partial / Will negates; see text

Spell Resistance: Yes

Description

A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack once for every CL you possess. The spell remains in your hand until a number of rounds equal to your CL have passed, or until you dispell it as a Free Action.

An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw, or flee, as if panicked for 1d4 rounds + 1 round per CL.