There are those who opt for defense in place of offense, and those who assume such individuals are weak or cowards are sorely mistaken. Followers of the Path of the Unbreakable seek to master their armor, to the point of becoming one with their metal shell. These juggernauts of the battlefield advance closer and closer, never flinching and never stopping. They shrug off swords, arrows, bullets, and even fireballs. Beware the followers of this Path, for what good is an unstoppable force against an immovable object?
Worn armor has its max Dexterity bonus increased by 2.
Worn armor has its max Dexterity bonus raised by 4.
Worn armor has its max Dexterity bonus raised by 6.
Worn armor has its max Dexterity bonus raised by 8.
You gain additional Armor Points based on your worn armor and Hit Dice.
You gain additional Armor Points based on your worn armor and Hit Dice.
You gain additional Armor Points based on your worn armor and Hit Dice.
You may now use your Armor's Enchantment bonus times your HD in AP rather than the flat AP provided by the Enchantment
Reduce worn armor Check penalty by 2 and increase armor max move speed by 10ft.
Reduce worn armor Check penalty by 4 and increase armor max move speed by 20ft, as well increase your land speed by 5ft when wearing armor.
Reduce worn armor Check penalty by 6 and increase armor max move speed by 30ft, as well increase your land speed by 10ft when wearing armor.
Any armor worn restores AP each hour equal to your HD passively.
You may select up to your Secondary bonus in armors that restores AP each hour equal to your HD passively.
When wearing armor, half all bonus damage taken from Armor Piercing, Savage and Felling weapon traits.
Your worn armors DR to Wounds are increased by 50%, rounding up.
As a Swift Action you may spend TP equal to half your HD. When TP is spent in this manner you repair 2d6 AP per TP spent. This Ability may not be used if your AP is reduced to 0 AP.
After taking AP damage you may, as an Immediate Action, spend TP up to your HD to repair 1d6 AP per TP Spent.
You now count as one Size Category higher for determining your total Wounds.
You now count as Two Size Category higher for determining your total Wounds.