You were born with the power of earth genies, and the magic of the shaitans is strong in you.
Bloodline Skill: Knowledge (Planes)
Requirements: CST 2, Knowledge (Planes) 3, 10 EXP
When you seek to move something, the very earth rises to your aid. When making a combat maneuver check against any creature standing upon solid ground, you may freely ignore the contributions of its size and any additional legs it may possess towards that creature's CMD.
Requirements: Sweeping Impact, CST 5, Knowledge (Planes) 5, 15 EXP
In your hands, stone and clay are incredibly similar. You may spend 3 MP/TP to use Stone Shape as a spell-like ability, at will.
Requirements: Shape the Earth, CST 10, Knowledge (Planes) 7, 20 EXP
Whenever you strike a creature (or creatures) with a combat maneuver, you can attempt a trip combat maneuver against the creature(s) as a Free Action. You are never tripped from failing this check. Additionally, you gain acid resistance equal to your Hit Dice.
Requirements: Strength of Shaitan, CST 15, Knowledge (Planes) 10, 25 EXP
Whenever you hit a target (or targets) and inflict hitpoint damage with a spell or attack, you may make a single bull rush check as a Swift Action. Your CMB for this maneuver is equal to your CL/BaB + your Primary Attribute bonus. You can make this maneuver even if the target is not in melee range, and you never provoke an attack of opportunity for making this maneuver. If the target is in contact with earth, stone, or rock, you gain a +4 bonus on your CMB check.
Requirements: Avalanche, CST 20, Knowledge (Planes) 15, 35 EXP
You gain the burrow ability, at a speed of 30 ft. This ability allows you to burrow through rock and worked stone.
Requirements: Elemental Movement, CST 25, Knowledge (Planes) 20, 50 EXP
You become immune to acid damage, you gain DR/Adamantine equal to your Hit Dice, and your burrow speed increases to 60 ft. You may now burrow through metal, as long as its hardness is less than or equal to your HD.