At some point in your family’s history, one of your ancestors was tainted by the influence of a rakshasa. Though most of your family seem entirely normal, you have always felt your own skin is a prison from which magic allows you to escape. Your birthright is a secret you may be forced to keep from societies that would never deal with you if your heritage were known.
Bloodline Skill: Con
Requirements: CST 2, Con 4, 10 EXP
Add your CL/Prowess to the Knowledge (Arcana) DC for others to identify spells you cast or magic items on your person. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting), or using a completely different item (or even one which is mundane in nature). In addition, your spells never leave a lingering magical aura, unless you wish them to.
Requirements: Obfuscated Magic, CST 5, Con 8, 15 EXP
You can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a Swift Action, and costs 2 MP/TP. You gain a bonus on one Bluff or Diplomacy check of your choice equal to your CL/Prowess. If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a Caster Level check (DC 10 + your CL/Prowess) to succeed. Failure means the effect does not detect your lies, and it does not force you to speak only the truth.
Requirements: Silver Tongue, CST 10, Con 12, 20 EXP
You can read minds as a spell-like ability. This ability acts like Detect Thoughts, except it lasts only 1 round, you use it on a single target as a Half Action, and if the target has an Intelligence score lower than yours, they receive no saving throw. Additionally, if successful, you gain information as if you had concentrated on the spell for 3 rounds. You may use this ability once per day for every 4 CL/Prowess you possess, up to a maximum of 5 uses per day at CL/Prowess 20.
Requirements: Mind Reader, CST 15, Con 16, 25 EXP
You can change your shape into that of any humanoid at will. This ability acts like Alter Self, except you may remain in a chosen form as long as you want. This effect provides no magical aura unless you wish for it to.
Requirements: No True Face, CST 20, Con 20, 30 EXP
You can conceal yourself from prying magic. This ability acts like a constant Mind Blank spell cast upon yourself, but creates no sign of its presence. You can end or restore this protection as a Half Action.