Table of Contents

Oni Bloodline

As slaves of capricious oni lords, your ancestors were forced to yield to their masters’ hedonistic desires, inevitably tainting their descendants with oni blood. Now, you wield the powers of the oni thanks to your vile heritage.

Bloodline Skill: Con

Infiltrate

Requirements: CST 2, Con 4, 10 EXP

You may use Con in place of Stealth in any settlement - towns, castles, villages, goblin caves, necromancer towers, and any other settled location, at GM discretion.


Touch of Agony (Sp)

Requirements: Infiltrate, CST 5, Con 8, 15 EXP

When you inflict hitpoints damage to a creature, you may spend 2 MP/TP as an Immediate Action to “twist the knife,” literally or figuratively. This causes the creature to become staggered for the next 2d4 rounds (no save).


Altered Form (Sp)

Requirements: Touch of Agony, CST 10, Con 12, 20 EXP

You gain the piercing eyes of an oni, providing you with Darkvision.


Windborne (Sp)

Requirements: Altered Form, CST 15, Con 16, 25 EXP

For a number of rounds per day equal to your CL/Prowess, you may become a gaseous cloud of dark energy. You may still perceive as normal and also cast spells in this form, and you may float at a speed of 30 ft. This ability otherwise functions as Gaseous Form. The rounds do not need to be consecutive.


Oni Form (Su)

Requirements: Windborne, CST 20, Con 20, 30 EXP

You become a master of infiltration, using Con to disguise is now always a Free Action for you.

Additionally, once per day, as an Immediate Action upon taking damage, you may enter a frenzy, which grants you Fast Healing 2 for a number of rounds equal to your CL/Prowess. While in this state, you do not fall unconscious from reaching zero wounds. However, you do immediately when this ability expires, if you are still in negatives at that time. If you reach a number of negative Wounds equal to your Constitution score, you suffer the resulting effects as normal.