A scion of forgotten kings, with a lineage rich with the dust of ancient empires spanning every golden age of humanity’s history, an imperious embodies the apex of human potential, as well as human temerity and uninhibited hubris.
Bloodline Skill: Perform (Any)
This Bloodline is only available to Humans.
Requirements: BaB or CL 1, Perform (Any) 3, 5 EXP
Whenever you successfully inflict damage, you gain a bonus equal to your CL/BaB on Intimidate checks made against any creature adversely affected by that spell until the end of your next turn, and you may also make a free Intimidate check as part of the action, if desired.
Requirements: BaB or CL 3, Perform (Any) 5, 9 EXP
You gain one free skill rank in Diplomacy, Knowledge (History), Knowledge (Local), Knowledge (Nobility), and Linguistics for every 4 CL/BaB you possess. In addition, when using these skills to learn, study, or gather information about humans, you add an insight bonus equal to your Primary Attribute modifier on such checks.
Requirements: BaB or CL 5, Perform (Any) 7, 15 EXP
When you receive a morale or competence bonus from any spell, spell-like ability, or magic item, including those you cast on yourself, that bonus increases by +1. If you receive an effect within these restrictions that affects an area or multiple targets, as an immediate action you can share your increased bonus with all other recipients. This increase to other participants lasts a number of rounds equal to your Primary Attribute modifier. You can use this ability once per day for every 6 CL/BaB you possess.
Requirements: BaB or CL 9, Perform (Any) 10, 27 EXP
If you are targeted by a harmful spell, spell-like ability, or supernatural ability and suffer no harm from it, whether because of a successful saving throw, spell resistance, the attack missing, or some other protection, as an immediate action you can make an Intimidate check to demoralize the creature (or creatures) that produced the effect, with a bonus equal to your CL/BaB.
Requirements: BaB or CL 15, Perform (Any) 15, 45 EXP
Your inspiring words and indomitable spirits inspires others to action. You may Inspire Legends as the Path of the Minstrel ability, spending MP/TP accordingly.
Requirements: BaB or CL 20, Perform (Any) 20, 60 EXP
You cease aging; no longer need to eat, drink, or sleep, though you still gain the mental ability score increases from old age (without the physical penalties), and you also gain immunity to death effects, negative energy effects, and energy drain. You are guaranteed to live for the maximum lifetime of a Human, provided that you die of natural causes.