The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. You are more emotional than most, prone to bouts of joy and rage.
Bloodline Skill: Knowledge (Nature)
Requirements: CST 2, Knowledge (Nature) 3, 10 EXP
Your ever-changing nature allows you to misdirect aura-reading divinations with ease. You are constantly under the effects of a Misdirection spell, except that you can take a Half Action to select a creature or object within 60 feet to serve as the target of detection spells used against you until you select a different creature or object.
Requirements: Feywise, CST 5, Knowledge (Nature) 5, 15 EXP
You can spend 2 MP/TP cause a creature to burst out laughing for 1d6 rounds by making a jest at them (the creature must be able to hear you) as a Half Action. A laughing creature is Prone and Stunned, as Hideous Laughter. Once a creature has been affected by this Talent, it is immune to its effects for 24 hours. This is a mind-affecting effect.
Requirements: Wee Jest, CST 10, Knowledge (Nature) 7, 20 EXP
You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. You may even move through undergrowth which is magical in origin, by spending 1 MP/TP per 30 feet of movement. This does not allow the wearer to move through solid objects or creatures. This Talent counts as Woodland Stride for any Talents or other abilities which require Woodland Stride, or for effects which interact with Woodland Stride.
Requirements: Feywalk, CST 15, Knowledge (Nature) 10, 25 EXP
As a Half Action, you can turn invisible for a number of rounds per day equal to your CL/BaB. This ability functions as Greater Invisibility. These rounds need not be consecutive.
Requirements: Fleeting Glance, CST 20, Knowledge (Nature) 15, 35 EXP
Once per day as an Immediate Action, you may force any creature which you can see to roll any D20 check three times, taking the worst result. You must decide to use this ability before the results are revealed by the GM.
Requirements: Fey Bullshit Magic, CST 25, Knowledge (Nature) 20, 50 EXP
Your soul becomes one with the world of the fey. You gain immunity to poison and DR 10/cold iron. Creatures of the animal type do not attack you unless compelled to do so through magic. At will as a Free Action, you may enter a fey form - doing so causes you to become Tiny in size, and grants you a fly speed of 80 ft with perfect maneuverability.