Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of your bloodline’s origin, you have a great future ahead.
Bloodline Skill: Knowledge (History)
Requirements: CST 2, Knowledge (History) 3, 10 EXP
Whenever you spend a Hero Point to reroll a D20, you gain a luck bonus equal to your total Hero Points on that roll.
Requirements: Fate's Favored, CST 5, Knowledge (History) 7, 15 EXP
You can spend 4 MP/TP to touch a creature as a Half Action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to your CL/BaB (minimum 1) for 1 round.
Requirements: Touch of Destiny, CST 10, Knowledge (History) 12, 20 EXP
You gain the Uncanny Dodge Talent. If you already have the Talent, you gain this Talent for free. This Talent counts as Uncanny Dodge for any Talents, spells, abilities, or other effects which require Uncanny Dodge.
Requirements: Fated, CST 15, Knowledge (History) 15, 25 EXP
You gain one extra Hero Point that may be expended however you wish. This “spare” Hero Point refreshes once per week, or once per game session, whichever is longer.
Requirements: It Was Meant To Be, CST 20, Knowledge (History) 20, 35 EXP
Your ultimate destiny is drawing near. Once per day, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 Will save. If successful, you are instead reduced to –1 hit points and are automatically stabilized.