The Mutator uses science and magic to warp his body and mind. What better test subject is there then yourself? Some may call the Mutator mad, but with madness comes power. An insanity brew is only one sip away from a Mutator!
When you follow the Path of the Mutator, you gain the following Key Skills:
You gain access to the Potion Master Shortcut.
You learn how to make a potent brew to empower yourself, known as a Mutagen. It takes 1 hour to brew a dosage of mutagen, and once created it remains potent until used. However, you may only maintain one dose of mutagen at a time - if you create a second dosage, any existing doses become inert. Your mutagen only works on you - if someone other than you drinks your mutagen, they must make a Fortitude Save (DC 10 + 1/2 your HD or CL, whichever is greater + your Primary Casting Attribute) to avoid becoming nauseated for the duration. Consuming a Mutagen is a Full Round action. You may only have one Mutagen active at a time.
When brewing a Mutagen, it has one “slots” to put Mutations into. These can not be changed once the Mutagen is brewed and it must be remade if you wish to change the Mutations. If you select the same Mutation three times or more, you also must select an Instability as well. For every additional duplicate of the Mutation you select you must select another Instability. You may select the same Instability multiple times (up to two times), the effects stack.
You may take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation)
Mutagen gives the following base Mutations to choose from:
Mutagen gives the following base Instabilities to choose from:
The Mutagen lasts for 1 minute per HD or CL, whichever is higher.
Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation)
For a total of 2 free slots and 2 unstable slots that require a Instabiliy to be chosen along with the mutation.
Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) You may now select the same Mutation up to 3 times. (You must still select additional Instabilities)
For a total of 3 free slots and 3 unstable slots that require a Instabiliy to be chosen along with the mutation.
Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 4 times. (You must still select additional Instabilities)
Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 5 times. (You must still select additional Instabilities)
When you create your Mutagen you may infuse one spell you know into the Mutagen; it must have a casting time of a Full round or less. When the mutagen is consumed the spell is activated on you or your square. You must spend the spells MP when the mutagen is consumed. If you lack the MP the spell fails to cast.
Your Mutagen gains an additional mutation slot, however you must always select an Instability when its brewed.
Your Mutagen gains an additional mutation slot (for two bonus mutations from Minor Instability) , however you must always select two Instabilities when its brewed.
Once per minute while in mutagen, you may spend 4TP/MP and as a swift action change up to half your Mutations to any other known Mutations as well as any Instabilities to any known instabilities. You then gain Fast healing equal to the number instabilities you have for a number of rounds equal to the number of Mutations slots you changed.
You gain the following Mutations to choose from:
You gain the Following Instabilities to choose from:
Selecting multiple natural weapon mutations turn any additional gained natural attacks (beyond your first primary and first secondary) into Tertiary attacks.
You gain the following Mutations to choose from:
You gain the following Mutations to choose from:
You gain the Following Instabilities to choose from:
You gain the following Mutations to choose from:
You gain the Following Instabilities to choose from:
You gain the following Mutations to choose from:
You gain the Following Instabilities to choose from:
You may select a single mutation that your currently brewed Mutagen provides. It is now always active. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed.
You may select two mutation that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed
You may select Four mutations that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. If you select the same Mutation three times you gain an additional Instability. This takes effect when the mutagen is first brewed and can not be suppressed or removed until a knew mutagen is brewed.
When ever you consume your mutagen you may take up to your CL or HD in Instabilities immediately, you then gain that many new slots for your Mutagen that you may fill with any mutations you know. You gain Fast Healing equal to the number of Instabilities you have.
When you consume your Mutagen you gain 5 Barrier per Instability you have
You have mutated your body to such an extent that you can now consume non organic matter in order to fortify your natural weapons. By consuming Crafting Goods at a rate of 10TU an hour, you may Masterwork your natural weapons. The base cost is calculated as 7TU per natural attack. In addition you may apply special materials to your natural weapons, such as Silver, Cold Iron or Adamantine. You also treat Crafting goods as food for the purpose of staying well fed.
In addition to being able to eat nonorganic matter, you may also consume magical items and magical components. By consuming Magical Goods or Magic items at a rate of 10TU an hour, you may enchant your natural weapons. You also treat Magical goods as food for the purpose of staying well fed. Consuming cursed items has no ill effect on you. Some magical items can not be consumed.
You may consume 20TU an hour for both Ferrivore and Manavore.
Your Mutagen now requires 5TP/MP to activate. However, when you brew your mutagen you create two doses. These doses may be designed differently if so desired.
Your Mutagen now requires 5TP/MP to activate. However, when you brew your mutagen you create three doses. These doses may be designed differently if so desired. It now only takes a move action to consume your Mutagen.
When you consume your Mutagen you may spend 5TP/MP to change the duration of the Mutagen from 1/minute per HD or CL, to 10 minutes per HD or CL. However, for every instability your mutagen has you treat your HD or CL as one lower.
While your mutagen is active and you have no Instabilities, you restore 1 HP per round. You may also spend 4TP/MP as a swift action to heal an amount equal to your HD or CL, which ever you choose.
You gain a +4 bonus on saves vs Disease. You no longer may select the Madness, Weak Immune System or Lethargic Reflexes instabilities.
You gain the following Mutations to choose from:
You gain +4 on any saves versus ability damage or drain. You no longer may select the Ability Decay Instability. You gain the following Mutations to choose from, stacking these does not cause instability:
You gain an additional mutation slot for your mutagen.
You gain the following Mutations to choose from if you have no instabilities on your mutagen:
You may have two mutagens active at once. Using a mutagen is now a swift action.