When you hit a target with an unarmed strike or a light melee weapon and you have hit that target with an unarmed strike or a light melee weapon previously that round, you deal 1 STR or DEX damage. (This ability damage restores at a rate of 1 per minute or can be removed with a heal check DC = Jabbers Secondary + BaB + 15.)
Each time you hit with an unarmed strike or a light melee weapon while using Jabbing Style, you can move 5 feet without provoking an attack of opportunity as long as you move to a space adjacent to the opponent you hit with the unarmed strike or a light melee weapon. If you use this Talent, you cannot take a 5-foot step during your next turn.
While using Jabbing Style, the extra damage you deal when you hit a single target with two unarmed strikes or a light melee weapon increases to 2, and the extra damage when you hit a single target with three or more unarmed strikes increases to 4.