There is a variety of different foods found in the world and below are a few examples of such culinary products
Generally, a character must consume one meal of Food Goods every 2 days, and 1 lb. of water every day, to survive and work and/or travel 8 hours a day (adventuring, crafting, etc.). A character eating every day may instead work 12 hours a day. Unless otherwise listed, the food quantities listed below serve as a single meal.
We're well aware a pound of water isn't the most accurate measurement. However, we did it this way for the convenience of the player.
| Meal Food | TU Value | Weight | Notes |
|---|---|---|---|
| Jarred Food | 2 | 1 lb. | Normally pickled or otherwise preserved food in an airtight container. |
| Preserved Food | 1 | 2 lb. | Jerky, Trail Rations, and other such meals. Typically ruined if they become wet. |
| Trade Food | 1 | 4 lb. | Grains, Tubers, Mushrooms, and the like - must be prepared with an appropriate check, but can feed two creatures instead of one. |
| Fruits & Vegetables | 1+ | 2 lb. | A variant of Trade Food that can vary in value based upon your region and it's corresponding scarcity. |
| Meat | 1+ | 2lb | Fresh meat of some kind, anything from chicken to more exotic varieties. Won't stay fresh very long. |
| Water (4 lbs.) | 1 | 4 lb. | The stuff of life. Usually readily available, but when you can't find it, you need it. |
| Additional Foods | TU Value | Weight | Notes |
| Cheerfood | 3+ | - | Sweets, nice cigars, and other such luxuries - cheerfood gives the user a +1 on all d20 rolls for 24 hours. |
| Alcohol | 4+ | 1-100 lb. | Ale, beer, wine, mead, and any other number of brews fit into this category. Quality and value can vary widely, as can the effects! |