====== Zombie ====== ''A shambling, rotting corpse. Unending and ceaseless in their march'' **Alignment** NE | **Class** Minion | **Role** Meat-Shield | **Type** Undead **Size** Medium ---- **Prow** 1 | **HD** 1 | **CL** 0 | **Ini** 0 \\ **TP** 0 | **MP** 0 \\ ---- **Initiative** -1 | **Perception** +0 | **Special Senses** Darkvision \\ **Movement** 20ft ---- ===== Defense ===== **Armor Points** 0 | **Hit Points** 0 | **Wounds** 15/30 **Damage Reduction** DR5/Slashing or Holy **Defense** 10 | **Magic Defense** 10 \\ **CMD** 12 | **CMB** +2 **Fort** +3 | **Ref** +0 | **Will** +0 ----- ===== Attacks ===== * **Attack** Fist (Half) — +2 (1d6+2, Hindered) * **Attack** Club (Half) — +2 (1d8+3) ----- ===== Specials ===== **Grabbing Hands** Targets hit the Zombie's Fist are Hindered for 1 Round, each additional hit adds 1 more round\\ **Ceaseless** Zombies are immune to Battle Damage and Grievous Wounds. They are also not Hindered or Immobilized by cold damage\\ **Mindless** ----- ===== Attributes ===== **Str** 14 (+2) | **Dex** 8 (-1) | **Con** 10 (+0) \\ **Int** 8 (-1) | **Wis** 8 (-1) | **Cha** 6 (-2) ----- ===== Skills ===== * None ----- ===== Loot ===== * None ===== Creation ===== To create a Zombie you must have a //mostly// intact corpse. Any medium humanoid will make a standard Zombie with the above stats. Creating a Zombie is intended to be used on corpses with CST 4 or less. Higher CST creatures may make better undead than chaff Zombies... To raise a Zombie you must expend 1 Magic Part or Alchemy Part per corpse; make a Craft (Magic), Craft (Alchemy) or Knowledge (Religion) check, DC 20. This ritual takes 1 hour and can be used on a number of corpses equal to your Caster Level. You may control a number of Undead equal to your (Caster Level + Initiation).