====== Humanoid Test ====== ''Flavor text'' **Alignment** | **Class** | **Role** | **Type** **Size** ---- **Prow** | **HD** | **CL** | **Ini** \\ **TP** | **MP** \\ ---- **Initiative** | **Perception** | **Special Senses** \\ **Movement** ---- ===== Defense ===== **Armor Points** | **Hit Points** | **Wounds** **Defense** | **Magic Defense** \\ **CMD** | **CMB** **Fort** | **Ref** | **Will** ----- ===== Attacks ===== * **Attack** (Half), 2TP — +5/+5 (1d10+2, ×3 Crit, 120 ft) * **Attack** (Half) — +5 (1d6+2, 18–20 Crit, Precise) ----- ===== Specials ===== **Suppressing Fire** If a creature is hit twice or more by the Bandit Archer they must make a **Will DC-12** or become **Hindered** for 1 round +1 per additional hit.\\ **Armor Buster** Full round action. Spend **6 TP** to make a Longbow attack at **+8** that deals **1d10+2, AP 15**.\\ **Bleeder** Full round action. Spend **6 TP** to make a Longbow attack at **+8** that deals **1d10+2, Bleed 1d6**.\\ ----- ===== Attributes ===== **Str** () | **Dex** () | **Con** () \\ **Int** () | **Wis** () | **Cha** () ----- ===== Skills ===== * Acrobatics +10 * Athletics +10 * Stealth +10 * Outdoors +10 ----- ===== Loot ===== * Longbow * Rapier * Medium (Full) Armor * 40 Arrows * 2d4 Silver * 1d4 Preserved food