====== Bandit Archer ====== **Alignment**: CN **Threat**: Elite **Role**: Sniper **Type**: Humanoid **Prowess**: 5 **Hitdice**: 2 **Caster Level**: 0 **Initiation**: 0 **Size**: Medium **TP**: 35 **Initiative**: +4 **Perception**: +10 **Special Senses**: None **Movement**: 25ft **Armor Points**: 25 **Hit Points**: 25 **Wounds**: 12/24 (DR4) **Defense**: 16 **Magic Defense**: 10 **CMD**: 16 **CMB**: +6 **Fortitude**: +1 **Reflex**: +5 **Will**: +3 **Attacks**: Longbow (Half), 2TP, +5/+5 (1d10+2, x3 Crit, 120ft Range) Rapier (Half) +5 (1d6+2, 18-20 Crit, Precise) **Specials**: Suppressing Fire (If a creature is hit twice or more by the Bandit Archer they must make a Will DC-12 or become hindered for 1 round +1 round per additional hit past the second) Armor Buster (As a full round action the Bandit Archer can spend 6 TP to make a single Longbow attack at +8 that inflicts 1d10+2, AP15) Bleeder (As a full round action the Bandit Archer can spend 6 TP to make a single Longbow attack at +8 that inflicts 1d10+2, Bleed 1d6) **Strength**: 14 (+2) **Dexterity**: 16 (+3) **Constitution**: 12 (+1) **Intelligence**: 14 (+2) **Wisdom**: 10 (+0) **Charisma**: 10 (+0) **Skills**: Acrobatics (+10) Athletics (+10) Stealth (+10) Outdoors (+10) **Loot**: Longbow, Rapier, Medium (Full) Armor, 40 Arrows, 2d4 Silver, 1d4 Preserved food