====== Caster Elite ====== ''Uses Magic to control the battlefield'' **Alignment** | **Class** | **Role** | **Type** **Size** ---- **Prow** 0 | **HD** 2 | **CL** 5 | **Ini** 6 \\ **TP** | **MP** 40 \\ ---- **Initiative** +2 | **Perception** +5 | **Special Senses** \\ **Movement** 30ft ---- ===== Defense ===== **Armor Points** | **Hit Points** 40 | **Wounds** 12/24 **Defense** 10 | **Magic Defense** 16 \\ **CMD** 12 | **CMB** +2 **Fort** +3 | **Ref** +4 | **Will** +6 ----- ===== Attacks ===== * **Melee Attack** (Half) — +4 (1d6+2) ----- ===== Specials ===== ** Utility Spells** Can use the Following spells and begins with one already cast on themselves. (MP in parentheses): Sleep (1MP), Grease (1MP), Command (1MP), Protection from Arrows (2MP), Web (2MP), See Invisibility (2MP), Knock (2MP), Invisibility (2MP), Fly (3MP), Slow (3MP), Encore (3MP) and Protection from Energy (3MP) \\ **Offensive Spells** Can use the following spells, DC 15 (MP and Damage in Parentheses): * Magic Missile (1MP, 3d4+3, single target, 150ft) * Electric Surge (1MP, 4d6, Single Square, 35ft, Reflex,) * Fire Cross (2MP, 5d6, 15ft Cross, 35ft, Reflex) * Acid Cross (2MP, 5d6,15ft Cross,35ft, Reflex) * Electric Arrow (2MP, +6 5d6, 150ft) * Fire Strafe (3MP, 5d6, 30ft Line,150ft, Reflex) * Acid Strafe (3MP, 5d6, 30ft Line,150ft, Reflex) * Cold Blast (3MP, 5d6, 20 ft Diameter,150ft, Reflex) \\ ----- ===== Attributes ===== **Str** (0) | **Dex** (1) | **Con** (0) \\ **Int** (3) | **Wis** (2) | **Cha** (2) ----- ===== Skills ===== * Knowledge +10 * Research +10 ----- ===== Loot ===== * Loot