====== Generic Archetypes ====== These archetypes are left basic to be easily modified into unique encounters === Basic Enemies === [[~:Tank Elite]] [[~:Berserker Elite]] [[~:Range Elite]] [[~:Caster Elite]] [[~:Hurler Elite]] [[~:AoE Elite]] [[~:Sneak Attack Elite]] [[~: Sniper Elite]] === Advanced Enemies === [[~:Bruiser]] [[~:Bulwark]] [[~:Ranger]] [[~:Spellslinger]] [[~:Scoundrel]] [[~:Cleaver]] ====== Template ====== ''Flavor text'' **Alignment** | **Class** | **Role** | **Type** **Size** ---- **Prow** | **HD** | **CL** | **Ini** \\ **TP** | **MP** \\ ---- **Initiative** | **Perception** | **Special Senses** \\ **Movement** ---- ===== Defense ===== **Armor Points** | **Hit Points** | **Wounds** **Defense** | **Magic Defense** \\ **CMD** | **CMB** **Fort** | **Ref** | **Will** ----- ===== Attacks ===== * **Attack** (Half) — () * **Attack** (Half) — () ----- ===== Specials ===== **Special** \\ **Special** \\ ----- ===== Attributes ===== **Str** () | **Dex** () | **Con** () \\ **Int** () | **Wis** () | **Cha** () ----- ===== Skills ===== * Skill ----- ===== Loot ===== * Loot